TSC segfaults when OpenAL not available
Closed this issue · 4 comments
Hi,
I'm trying to run TSC in a Xen VM on Qubes OS.
When I start TSC, it begins repeating this error:
An internal OpenAL call failed in SoundSource.cpp(196).
Expression:
alGetSourcei(m_source, AL_SOURCE_STATE, &status)
Error description:
AL_INVALID_OPERATION
The specified operation is not allowed in the current state.
After repeating it many times, TSC segfaults:
./run-tsc.sh: line 7: 27432 Segmentation fault ./bin/tsc
Would it be possible to disable sound, when it's not available? And let me play TSC without sound?
refi is right. There's no way to have SFML handle this, and in general, there's no way to handle this automatically as there exists no API to query for the question: “does the sound driver work properly?”.
What you can try is to edit the file ~/.config/tsc/config.xml
. In that file you'll find these two lines:
<property name="audio_music" value="1"/>
<property name="audio_sound" value="1"/>
Change the "1" values to "0". This is the same as turning off sound and music in the game's option menu. I don't know if this prevents TSC from ever calling SFML's audio methods, but maybe it does.
I don't think there's anything more that can be done, and I specifically do not think that this is a bug in TSC. It's not TSC's job to fix the PC's audio system.