Android-Skin-Loader
联系我 : fengjun.dev@gmail.com
个人博客 : http://allenfeng.com/
一个通过动态加载本地皮肤包进行换肤的皮肤框架
更新日志
- 导入到Android Studio,使用gradle构建皮肤包(见
7. 皮肤包是什么?如何生成?
)(2015-12-02) - 解决Fragment换肤在某些版本的support-v4包下失效的问题(感谢@javake同学)(2015-12-02)
- 对
textColor
加入selector类型的资源的换肤支持(感谢@pinotao同学) (2015-09-26) - 添加在代码中创建的View的换肤支持 (2015-09-24)
工程目录介绍
Android-Skin-Loader
├── android-skin-loader-lib // 皮肤加载库
├── android-skin-loader-sample // 皮肤库应用实例
├── android-skin-loader-skin // 皮肤包生成demo
└── skin-package // 皮肤包输出目录
演示
demo, 将BlackFantacy.skin
放在SD卡根目录
1. 下载2. 效果图
用法
Application
中进行初始化
1. 在public class SkinApplication extends Application {
public void onCreate() {
super.onCreate();
// Must call init first
SkinManager.getInstance().init(this);
SkinManager.getInstance().load();
}
}
2. 在布局文件中标识需要换肤的View
...
xmlns:skin="http://schemas.android.com/android/skin"
...
<TextView
...
skin:enable="true"
... />
BaseActivity
或者BaseFragmentActivity
作为BaseActivity进行开发
3. 继承.skin
文件中设置皮肤
4. 从String SKIN_NAME = "BlackFantacy.skin";
String SKIN_DIR = Environment.getExternalStorageDirectory() + File.separator + SKIN_NAME;
File skin = new File(SKIN_DIR);
SkinManager.getInstance().load(skin.getAbsolutePath(),
new ILoaderListener() {
@Override
public void onStart() {
}
@Override
public void onSuccess() {
}
@Override
public void onFailed() {
}
});
5. 重设默认皮肤
SkinManager.getInstance().restoreDefaultTheme();
6. 对代码中创建的View的换肤支持
主要由IDynamicNewView
接口实现该功能,在BaseActivity
,BaseFragmentActivity
和BaseFragment
中已经实现该接口.
public interface IDynamicNewView {
void dynamicAddView(View view, List<DynamicAttr> pDAttrs);
}
**用法:**动态创建View后,调用dynamicAddView
方法注册该View至皮肤映射表即可(如下).详见sample工程
private void dynamicAddTitleView() {
TextView textView = new TextView(getActivity());
textView.setText("Small Article (动态new的View)");
RelativeLayout.LayoutParams param = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
param.addRule(RelativeLayout.CENTER_IN_PARENT);
textView.setLayoutParams(param);
textView.setTextColor(getActivity().getResources().getColor(R.color.color_title_bar_text));
textView.setTextSize(20);
titleBarLayout.addView(textView);
List<DynamicAttr> mDynamicAttr = new ArrayList<DynamicAttr>();
mDynamicAttr.add(new DynamicAttr(AttrFactory.TEXT_COLOR, R.color.color_title_bar_text));
dynamicAddView(textView, mDynamicAttr);
}
7. 皮肤包是什么?如何生成?
- 皮肤包(后缀名为
.skin
)的本质是一个apk文件,该apk文件不包含代码,只包含资源文件 - 在皮肤包工程中(示例工程为
skin/BlackFantacy
)添加需要换肤的同名的资源文件,直接编译生成apk文件,再更改后缀名为.skin
j即可(防止用户点击安装) - 使用gradle的同学,build
android-skin-loader-skin
工程后即可在skin-package
目录下取皮肤包(修改脚本中def skinName = "BlackFantacy.skin"
换成自己想要的皮肤名)
License
Copyright [2015] [FENGJUN]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.