A unity URP shadergraph shader that looks like a grassy, mossy, snowy topped rock. Includes a grassy texture and a rock texture.
Use the direction property to rotate the direction that will be grassy. Use the Opacity property to decrease the visibility of the grass. Use the Power property to change the falloff of the grass fron top to bottom. Use the Rain property to change how reflective the ground is to simulate a shiny ground wet from rain.