Pinned Repositories
Addler
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
AnimeRx
Rx Tween Animation Library for Unity
Architecture
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
azure-openai-sdk-proxy
This provides a proxy server application of Azure OpenAI Service API that round-robins multiple Azure OpenAI Service instances.
azure-openai-service-proxy
UnityCsReference
Unity C# reference source code
SeungHuLee's Repositories
SeungHuLee/azure-openai-sdk-proxy
This provides a proxy server application of Azure OpenAI Service API that round-robins multiple Azure OpenAI Service instances.
SeungHuLee/azure-openai-service-proxy
SeungHuLee/azure-sdk-for-net
This repository is for active development of the Azure SDK for .NET. For consumers of the SDK we recommend visiting our public developer docs at https://learn.microsoft.com/dotnet/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-net.
SeungHuLee/basic-computer-games
An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common MEMORY SAFE, SCRIPTING programming languages. See https://coding-horror.github.io/basic-computer-games/
SeungHuLee/capnproto
Cap'n Proto serialization/RPC system - core tools and C++ library
SeungHuLee/ConnectFour
SeungHuLee/dotnet-aspire-workshop
DDD Seoul에서 핸즈온 워크샵을 진행하기 위해 필요한 사항을 지정해 둔 템플릿입니다. 이 템플릿을 바탕으로 워크샵 세션에 필요한 내용들을 정리해 보세요.
SeungHuLee/DotRecast
DotRecast - a port of Recast & Detour, navigation mesh toolset for .NET, C#, Unity3D, games, servers
SeungHuLee/DuckDB.NET
Bindings and ADO.NET Provider for DuckDB
SeungHuLee/elsa-core
A .NET workflows library
SeungHuLee/eShop
A reference .NET application implementing an eCommerce site
SeungHuLee/flight-sql-server-example
An example Flight SQL Server implementation - with DuckDB and SQLite back-ends.
SeungHuLee/garnet
Garnet is a remote cache-store from Microsoft Research that offers strong performance (throughput and latency), scalability, storage, recovery, cluster sharding, key migration, and replication features. Garnet can work with existing Redis clients.
SeungHuLee/grafana-opentelemetry-dotnet
Grafana's distribution of OpenTelemetry instrumentation for .NET
SeungHuLee/h2o
H2O - the optimized HTTP/1, HTTP/2, HTTP/3 server
SeungHuLee/HoyoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
SeungHuLee/kcp
:zap: KCP - A Fast and Reliable ARQ Protocol
SeungHuLee/kernel-memory
Index and query any data using LLM and natural language, tracking sources and showing citations.
SeungHuLee/LLamaSharp
Run local LLaMA/GPT model easily and fast in C#!🤗 It's also easy to integrate LLamaSharp with semantic-kernel, unity, WPF and WebApp.
SeungHuLee/luau
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
SeungHuLee/MemoryPack
Zero encoding extreme performance binary serializer for C#.
SeungHuLee/MKL.NET
A simple cross platform .NET API for Intel MKL
SeungHuLee/oneMKL
oneAPI Math Kernel Library (oneMKL) Interfaces
SeungHuLee/RecursiveExtractor
RecursiveExtractor is a .NET Standard 2.0 archive extraction Library, and Command Line Tool which can process 7zip, ar, bzip2, deb, gzip, iso, rar, tar, vhd, vhdx, vmdk, wim, xzip, and zip archives and any nested combination of the supported formats.
SeungHuLee/SeungHuLee
SeungHuLee/test-container-workshop
Test Container를 활용해서 로컬에서 통합테스트를 손쉽게 해 봅시다
SeungHuLee/unit-testing-using-dotnet-test
SeungHuLee/Utf8StringInterpolation
Successor of ZString; UTF8 based zero allocation high-peformance String Interpolation and StringBuilder.
SeungHuLee/yuzu
Nintendo Switch emulator
SeungHuLee/yuzu-mainline