/RLs

Reinforcement Learning Algorithms Based on TensorFlow 2.x

Primary LanguagePythonApache License 2.0Apache-2.0

RLs

🌲🌲🌲

Reinforcement Learning Algorithm Based On TensorFlow 2.x.

This project includes SOTA or classic RL(reinforcement learning) algorithms used for training agents by interacting with Unity through ml-agents Release 3 or with gym. The goal of this framework is to provide stable implementations of standard RL algorithms and simultaneously enable fast prototyping of new methods.

About

It aims to fill the need for a small, easily grokked codebase in which users can freely experiment with wild ideas (speculative research).

Characteristics

  • Suitable for Windows, Linux, and OSX
  • Almost reimplementation and competitive performance of original papers
  • Reusable modules
  • Clear hierarchical structure and easy code control
  • Compatible with OpenAI Gym and Unity3D Ml-agents
  • Restoring the training process from where it stopped, retraining on a new task, fine-tuning
  • Using other training task's model as parameter initialization, specifying --load

Supports

This project supports:

  • Unity3D ml-agents.
  • Gym{MuJoCo, PyBullet, gym_minigrid}, for now only two data types are compatible——[Box, Discrete]. Support 99.65% environment settings of Gym(except Blackjack-v0, KellyCoinflip-v0, and KellyCoinflipGeneralized-v0). Support parallel training using gym envs, just need to specify --copys to how many agents you want to train in parallel.
    • Discrete -> Discrete (observation type -> action type)
    • Discrete -> Box
    • Box -> Discrete
    • Box -> Box
    • Box/Discrete -> Tuple(Discrete, Discrete, Discrete)
  • MultiAgent training. One brain controls multiple agents.
  • MultiBrain training. Brains' model should be same algorithm or have the same learning-progress(perStep or perEpisode).
  • MultiImage input(only for ml-agents). Images will resized to same shape before store into replay buffer, like [84, 84, 3].
  • Four types of Replay Buffer, Default is ER:
  • Noisy Net for better exploration.
  • Intrinsic Curiosity Module for almost all off-policy algorithms implemented.

Advantages

  • Parallel training multiple scenes for Gym
  • Unified data format of environments between ml-agents and gym
  • Just need to write a single file for other algorithms' implementation(Similar algorithm structure).
  • Many controllable factors and adjustable parameters

Installation

$ git clone https://github.com/StepNeverStop/RLs.git
$ cd RLs
$ conda create -n rls python=3.6
$ conda activate rls
# Windows
$ pip install -e .[windows]
# Linux or Mac OS
$ pip install -e .

If using ml-agents:

$ pip install -e .[unity]

If using atari:

$ pip install -e .[atari]

You can download builded docker image from here:

$ docker pull keavnn/rls:latest

Implemented Algorithms

For now, these algorithms are available:

Algorithms(29) Discrete Continuous Image RNN Command parameter
Q-Learning/Sarsa/Expected Sarsa qs
PG pg
AC ac
A2C a2c
TRPO trpo
PPO ppo
DQN dqn
Double DQN ddqn
Dueling Double DQN dddqn
Bootstrapped DQN bootstrappeddqn
Soft Q-Learning sql
C51 c51
QR-DQN qrdqn
IQN iqn
Rainbow rainbow
DPG dpg
DDPG ddpg
PD-DDPG pd_ddpg
TD3 td3
SAC(has V network) sac_v
SAC sac
TAC sac tac
MaxSQN maxsqn
MADDPG maddpg
OC oc
AOC aoc
PPOC ppoc
IOC ioc
HIRO hiro
CURL curl

Getting started

"""
Usage:
    python [options]

Options:
    -h,--help                   显示帮助
    -a,--algorithm=<name>       算法, specify the training algorithm [default: ppo]
    -c,--copys=<n>              指定并行训练的数量, nums of environment copys that collect data in parallel [default: 1]
    -e,--env=<file>             指定Unity环境路径, specify the path of builded training environment of UNITY3D [default: None]
    -g,--graphic                是否显示图形界面, whether show graphic interface when using UNITY3D [default: False]
    -i,--inference              推断, inference the trained model, not train policies [default: False]
    -m,--models=<n>             同时训练多少个模型, specify the number of trails that using different random seeds [default: 1]
    -n,--name=<name>            训练的名字, specify the name of this training task [default: None]
    -p,--port=<n>               端口, specify the port that communicate with training environment of UNITY3D [default: 5005]
    -r,--rnn                    是否使用RNN模型, whether use rnn[GRU, LSTM, ...] or not [default: False]
    -s,--save-frequency=<n>     保存频率, specify the interval that saving model checkpoint [default: None]
    -t,--train-step=<n>         总的训练次数, specify the training step that optimize the policy model [default: None]
    -u,--unity                  是否使用unity客户端, whether training with UNITY3D editor [default: False]
    
    --unity-env=<name>          指定unity环境的名字, specify the name of training environment of UNITY3D [default: None]
    --config-file=<file>        指定模型的超参数config文件, specify the path of training configuration file [default: None]
    --store-dir=<file>          指定要保存模型、日志、数据的文件夹路径, specify the directory that store model, log and others [default: None]
    --seed=<n>                  指定模型的随机种子, specify the model random seed [default: 0]
    --unity-env-seed=<n>        指定unity环境的随机种子, specify the environment random seed of UNITY3D [default: 0]
    --max-step=<n>              每回合最大步长, specify the maximum step per episode [default: None]
    --train-episode=<n>         总的训练回合数, specify the training maximum episode [default: None]
    --train-frame=<n>           总的训练采样次数, specify the training maximum steps interacting with environment [default: None]
    --load=<name>               指定载入model的训练名称, specify the name of pre-trained model that need to load [default: None]
    --prefill-steps=<n>         指定预填充的经验数量, specify the number of experiences that should be collected before start training, use for off-policy algorithms [default: None]
    --prefill-choose            指定no_op操作时随机选择动作,或者置0, whether choose action using model or choose randomly [default: False]
    --gym                       是否使用gym训练环境, whether training with gym [default: False]
    --gym-env=<name>            指定gym环境的名字, specify the environment name of gym [default: CartPole-v0]
    --gym-env-seed=<n>          指定gym环境的随机种子, specify the environment random seed of gym [default: 0]
    --render-episode=<n>        指定gym环境从何时开始渲染, specify when to render the graphic interface of gym environment [default: None]
    --info=<str>                抒写该训练的描述,用双引号包裹, write another information that describe this training task [default: None]
    --use-wandb                 是否上传数据到W&B, whether upload training log to WandB [default: False]
Example:
    gym:
        python run.py --gym -a dqn --gym-env CartPole-v0 -c 12 -n dqn_cartpole
    unity:
        python run.py -u -a ppo -n run_with_unity
        python run.py -e /root/env/3dball.app -a sac -n run_with_execution_file
"""

If you specify gym, unity, and environment executable file path simultaneously, the following priorities will be followed: gym > unity > unity_env.

Notes

  1. log, model, training parameter configuration, and data are stored in C:\RLData for Windows, or $HOME/RLData for Linux/OSX
  2. maybe need to use command su or sudo to run on a Linux/OSX
  3. record directory format is RLData/Environment/Algorithm/Group name(for ml-agents)/Training name/config&excel&log&model
  4. make sure brains' number > 1 if specifying ma* algorithms like maddpg
  5. multi-agents algorithms doesn't support visual input and PER for now
  6. need 3 steps to implement a new algorithm
    1. write .py in rls/algos/{single/multi/hierarchical} directory and make the policy inherit from class Policy, On_Policy or Off_Policy
    2. write default configuration in rls/algos/config.yaml
    3. register new algorithm at dictionary algos in rls/algos/register.py, i.e. 'dqn': {'class': 'DQN', 'policy': 'off-policy', 'update': 'perStep', 'type': 'single'}, make sure the class name matches the name of the algorithm class
  7. set algorithms' hyper-parameters in rls/algos/config.yaml
  8. set training default configuration in config.yaml
  9. change neural network structure in rls/nn/models.py
  10. MADDPG is only suitable for Unity3D ML-Agents for now. Brain name in training scene should be set like {agents control nums of this brain per environment copy}#{others}, i.e. 2#Agents means one brain controls two same agents in one environment copy.

Ongoing things

  • DARQN
  • ACER
  • Ape-X
  • R2D2
  • ACKTR

Giving credit

If using this repository for your research, please cite:

@misc{RLs,
  author = {Keavnn},
  title = {RLs: Reinforcement Learning research framework for Unity3D and Gym},
  year = {2019},
  publisher = {GitHub},
  journal = {GitHub repository},
  howpublished = {\url{https://github.com/StepNeverStop/RLs}},
}

Issues

Any questions/errors about this project, please let me know in here.