Pinned Repositories
ai_driver_rhf
Arnold driver with Ray Histogram Fusion filtering
ai_openvdb
OpenVDB volume plugin for SolidAngle Arnold
DeltaMush
C++ deformer for Maya based on DeltaMush algorithm by Rhythm&Hues
MayaToCycles
Bridge between Maya and Blender/Cycles
OpenColorIO
A color management framework for visual effects and animation.
RetNet
PyTorch implementation of Retentive Network: A Successor to Transformer for Large Language Models
siren
Pytorch implementation of Implicit Neural Representations with Periodic Activation Functions
udt
fork of UDT library with CMake
ShaderManager's Repositories
ShaderManager/DeltaMush
C++ deformer for Maya based on DeltaMush algorithm by Rhythm&Hues
ShaderManager/RetNet
PyTorch implementation of Retentive Network: A Successor to Transformer for Large Language Models
ShaderManager/MayaToCycles
Bridge between Maya and Blender/Cycles
ShaderManager/ai_openvdb
OpenVDB volume plugin for SolidAngle Arnold
ShaderManager/siren
Pytorch implementation of Implicit Neural Representations with Periodic Activation Functions
ShaderManager/ai_driver_rhf
Arnold driver with Ray Histogram Fusion filtering
ShaderManager/OpenColorIO
A color management framework for visual effects and animation.
ShaderManager/udt
fork of UDT library with CMake
ShaderManager/cublackhole
CUDA implementation of Blackhole raytracer
ShaderManager/datasets
🤗 The largest hub of ready-to-use datasets for ML models with fast, easy-to-use and efficient data manipulation tools
ShaderManager/mlir
"Multi-Level Intermediate Representation" Compiler Infrastructure
ShaderManager/NNPACK
Acceleration package for neural networks on multi-core CPUs
ShaderManager/oiio
OpenImageIO
ShaderManager/OpenShadingLanguage
Advanced shading language for production GI renderers
ShaderManager/owscoreboard
Simple Overwatch Win-Lose-Tie scoreboard for OBS
ShaderManager/ptex
Per-Face Texture Mapping for Production Rendering