/Reality-to-Virtuality

Immersive Interactions with Scanned Real-Life Objects

Primary LanguageC#

REALITY TO VIRTUALITY

Immersive Interactions with Scanned Real-Life Objects in Virtual Reality.

RESOURCES USED

~ Polycam: https://poly.cam

~ Blender: https://www.blender.org/download/

~ Unity: https://unity.com

SDK USED ~ Meta XR All-in-One SDK: https://assetstore.unity.com/packages/tools/integration/meta-xr-all-in-one-sdk-269657

~ Meta XR Interaction SDK: https://assetstore.unity.com/packages/tools/integration/meta-xr-interaction-sdk-265014

USAGE ~ Polycam To Scan 3D model and export it into glb forma (we can also get obj directly)

~ Blender To convert 3D model glb to obj to make it usable in Unity.

~ Unity To make virtual environment and make it run on Quest.

~ Meta XR All-in-One SDK Meta Building Block Camera Rig Controller Tracking Hand Tracking Virtual Hands

~ Meta XR Interaction SDK Virtual environment