A silly, unfinished 2d game with novel physics
A few years ago I had an idea for destructible 2D terrain (2D voxels, tesselated via a 2D decomposition of marching cubes), and thought it would make a great game. I made a lot of progress, but for various reasons, I never finished it. And with the march of progress, it no longer even compiles!
I want to correct this, and while I may not finish the game, I would like to get it running again and maybe, just maybe, make something people want to fuss with.
##Building
Right now, Surfacer does not build. Back in the day, Surfacer did build using libcinder
0.7.x, and chipmunkphysics
0.6.x, and Xcode 5.x. Modern Xcode will not accept the pre-c++0x11 malarkey, and frankly, I think it's time to update to more modern C++ syntax anyway.
When Surfacer is building, I'll include instructions.
##Features
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destructible 2D terrain, where the player can cut pieces off the environment and use the gravity gun to reposition those pieces to cross lava, attack baddies, make a defensive wall, etc.
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soft-body physics for jelly-like shambling enemies
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entities "skinned" via svg
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primitive liquid approximation via particle dynamics
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post-processing GLSL effects for damage, etc
##Screenshots