- Quo Vadis, Skeleton Action Recognition?
- A Comparative Review of Recent Kinect-based Action Recognition Algorithms
- Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition
- NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding
- A Large-scale Varying-view RGB-D Action Dataset for Arbitrary-view Human Action Recognition
- Symbiotic Graph Neural Networks for 3D Skeleton-based Human Action Recognition and Motion Prediction
- Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attack
- Revisiting Skeleton-based Action Recognition
- Deep Progressive Reinforcement Learning for Skeleton-based Action Recognition
- Part-based Graph Convolutional Network for Action Recognition
- Skeleton-Based Action Recognition with Shift Graph Convolutional Network
- NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis
- Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Joints
- A Fine-to-Coarse Convolutional Neural Network for 3D Human Action Recognition
- NTU60-X: Towards Skeleton-based Recognition of Subtle Human Actions
- Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Prediction
- Decoupling GCN with Drop Graph Module for Skeleton-Based Action Recognition
- Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition
- A Survey on 3D Skeleton-Based Action Recognition Using Learning Method
- Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks
- Unsupervised 3D Human Pose Representation with Viewpoint and Pose Disentanglement
- Ensemble Deep Learning for Skeleton-based Action Recognition using Temporal Sliding LSTM networks
- View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition
- View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data
- Unsupervised Representation Learning with Long-Term Dynamics for Skeleton Based Action Recognition
- Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition
- Leveraging Third-Order Features in Skeleton-Based Action Recognition
- An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition
- PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understanding
- Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition
- Context Aware Graph Convolution for Skeleton-Based Action Recognition
- PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition
- Graph CNNs with Motif and Variable Temporal Block for Skeleton-based Action Recognition
- Adversarial Self-Supervised Learning for Semi-Supervised 3D Action Recognition
- Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognition
- SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognition
- Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation
- Skeleton-Based Action Recognition with Synchronous Local and Non-local Spatio-temporal Learning and Frequency Attention
- Deep Independently Recurrent Neural Network (IndRNN)
- A New Representation of Skeleton Sequences for 3D Action Recognition
- Bayesian Graph Convolution LSTM for Skeleton Based Action Recognition
- Optimized Skeleton-based Action Recognition via Sparsified Graph Regression
- Richly Activated Graph Convolutional Network for Action Recognition with Incomplete Skeletons
- Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition
- 3D Human Action Representation Learning via Cross-View Consistency Pursuit
- Human Action Recognition by Representing 3D Skeletons as Points in a Lie Group
- Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learning
- Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks
- An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data
- Jointly Learning Heterogeneous Features for RGB-D Activity Recognition
- Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition
- MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition
- Co-Occurrence Feature Learning for Skeleton Based Action Recognition Using Regularized Deep LSTM Networks
- Syntactically Guided Generative Embeddings for Zero-Shot Skeleton Action Recognition
- Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition
- Interpretable 3D Human Action Analysis with Temporal Convolutional Networks
- Memory Attention Networks for Skeleton-based Action Recognition
- Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition
- Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks
- Mix Dimension in Poincare Geometry for 3D Skeleton-based Action Recognition
- Skeleton-Based Action Recognition with Directed Graph Neural Networks
- Skeleton-based action recognition with convolutional neural networks
- Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching
- BASAR: Black-box Attack on Skeletal Action Recognition
- Skeleton-based Action Recognition Using LSTM and CNN
- Spatio-Temporal Graph Convolution for Skeleton Based Action Recognition
- Spatial Residual Layer and Dense Connection Block Enhanced Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition
- Make Skeleton-based Action Recognition Model Smaller, Faster and Better
ShaunYang1/Skeleton-based-Action-Recognition-Papers
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