Vis is an island in the Adriatic Sea, in the southern part of Croatia, not far from the coast of Dalmatia. Vis has an area of 90.26 square kilometers. This is a huge island with many beautiful places and cities. Despite the pleasant summer weather, you will have to face equally dangerous infected, animals and other survivors.
Features: *Map based on a real island *New level of map detail *Custom assets, surfaces, loadingscreens, and more...
Vis Island Mods:
- Vis Island (Steam) - https://steamcommunity.com/sharedfiles/filedetails/?id=3031438368
- Vis Island Winter Version (Steam) - https://steamcommunity.com/sharedfiles/filedetails/?id=3067553021
Map under development. For all comments, suggestions, instructions, questions, mission files, help and more, please join our Discord - https://discord.gg/barKHWyRQJ
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Create a folder called dayzOffline.Vis_Island in your server's mpmissions directory, and extract the Mission Files there.
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Edit serverdz.cfg (in your DayZServer direcory). Near the bottom, define mission as dayzoffline.Vis_Island, then save.
template="dayzOffline.Vis_Island"; // Mission to load on server startup. <MissionName>.<TerrainName>
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Copy @Vis_Island mod to your DayZServer directory.
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Add @Vis_Island mod to your server .bat, or management software.
"-mod=@Vis_Island;"
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Delete the contents of your mission folder ( dayzoffline.Vis_Island), except for the Storage folder. These are your persistence files.
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Place new mission files in your mission folder.
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Navigate to dayzoffline.Vis_Island\storage\data and delete types.001, types.002, and types.bin to reinitialize the loot table.
We recommend you update mapgrouppos/mpgroupcluster xml's yourself after updates, or when adding your own map object's.
Edit init.c, found within your mission folder. Add these lines to the bottom of void main() :
GetCEApi().ExportProxyData( "7500 0 7500", 15000 ); // Generate mapgrouppos.xml
GetCEApi().ExportClusterData(); // Generate mapgroupcluster.xml
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Start server, and an export folder will be created. dayzoffline.Vis_Island/Storage/export. Within, you'll find your new XML's. This may take some time depending on system performance.
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Stop server. Copy/paste your new .xml's to dayzoffline.Vis_Island.
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Lastly, comment out the export line we added to init.c.