Dialog system similar to easyDialog but
- No OnDialogPerformed, never saw any use for it, just put the code directly into the dialog
- No format parameters in Dialog_Show, just format the string before calling the dialog
- Uses ndi_ instead of debug_ as function prefix, you shouldn't call them manually anyways
Raison d'être: Just releasing old stuff which might by useful for someone
Simply install to your project:
sampctl package install Shiska/nDialog
Include in your code and begin using the library:
#include <nDialog>
Similar to easyDialog
native Dialog_Show(const playerid, _FUNCTION_, const style, const caption[], const info[], const button1[], const button2[]);
native Dialog_Close(const playerid);
native Dialog_Opened(const playerid);
Additional functions for OnDialogRepsonse
Could be used to replicate OnDialogPerformed by using ndi_IsDialog
// To check if the dialogid is part of the system
ndi_IsDialog(const dialogid);
// To get the dialog name (function name without prefix) of the dialogid
ndi_GetDialogName(const dialogid, buffer[32]);
To call the dialog
Dialog_Show(playerid, MyDialog, DIALOG_STYLE_MSGBOX, "Caption", "Info", "Ok", "");
With the matching function handle called "MyDialog"
Dialog:MyDialog(playerid, response, listitem, inputtext[]) {
//code
}
To test, simply run the package:
sampctl package run