MINT is a CLI archive manipulation and model / texture conversion program for Metal Gear Solid.
If you're looking for the model swap mod itself you can download it here!
You can download prebuilt binaries from the latest CI run here. Just select the topmost run and download the artifact for your OS near the bottom of the page.
These binaries do not require the .NET runtime, no external dependencies are needed.
The program uses autogenerated commandline parsing, you can get help for any command or subcommand by adding an -h
option.
Guides for making mods are located on this project's wiki.
Example:
>MetalMintSolid.exe -h
Description:
MGS import .NET Tool (MINT)
Usage:
MetalMintSolid [command] [options]
Options:
--version Show version information
-?, -h, --help Show help and usage information
Commands:
dar Manipulate DAR archives
pcx Manipulate PCX images
kmd Manipulate KMD models
dir Manipulate DIR archives
hash <input> Calculate MGS hash of a string
stg Manipulate PCX stage files
vox Manipulate VOX audio files (PC codec)
- Open
MetalMintSolid.sln
in preferred IDE - Build the only project in solution
- PC - Original CD Version
- PC - GOG
- PS1 - US Version
- PS1 - Integral
- Master Collection (this might take a while)
- DAR (Archive)
- PCX (Image / texture)
- KMD (Model)
- DIR (PSX Archive)
- STG (PSX Stage file)
- VOX (PC Codec audio, export only)
- GLTF (Model)
- PNG, JPG, probably a lot more (Image / texture)
- https://github.com/FoxdieTeam/mgs_reversing/tree/master
- https://github.com/metalgeardev/MGS1
- https://github.com/Jayveer/MGS-KMD-Noesis
- https://github.com/Jayveer/Rex
- https://github.com/nuggslet/MGSM2Fix
- https://www.mgsdevwiki.com/wiki/index.php
- https://mgs.w00ty.com/mgs1/launcher
- https://sketchfab.com/scuffward (Testing models)