ShoYamanishi
Interests in graph algorithms, geometric algorithms, physically-based modelling, signal processing, control theory, and machine learning.
Aachen, Germany
Pinned Repositories
AndroidMFCC
26-Point MFCC & 512-Point FFT Generator & Visualizer in Java, C++, and NEON intrinsics
AppleNumericalComputing
Study and Implementations of Numerical Algorithms on Apple M1 and A* Devices
ARWithMetalAndSwiftUI
A template Xcode project for ARKit, Metal, and SwiftUI.
iOSRecorderWithVUMeter
A sample App with a realistic VU meter to demonstrate realtime audio capturing, recording, and background audio processing
MetalTessellationSample
Accompanying materials to the tutorial.
MLNotes
Some notes worth sharing that I made through my self-study on machine learning.
SDFont
Signed Distance Field Font Generator and Runtime Utility
SDFontApple
A signed distant font generator and a runtime helper for MacOSX and iOS that utilize Metal and CoreText.
Voxcell
An Apple Framework for iOS and macOS to generate voxel, convex hull, etc. from MDLMesh
wailea
Undirected and directed graph decomposition and drawing tools and library in C++
ShoYamanishi's Repositories
ShoYamanishi/AppleNumericalComputing
Study and Implementations of Numerical Algorithms on Apple M1 and A* Devices
ShoYamanishi/SDFont
Signed Distance Field Font Generator and Runtime Utility
ShoYamanishi/AndroidMFCC
26-Point MFCC & 512-Point FFT Generator & Visualizer in Java, C++, and NEON intrinsics
ShoYamanishi/ARWithMetalAndSwiftUI
A template Xcode project for ARKit, Metal, and SwiftUI.
ShoYamanishi/SDFontApple
A signed distant font generator and a runtime helper for MacOSX and iOS that utilize Metal and CoreText.
ShoYamanishi/iOSRecorderWithVUMeter
A sample App with a realistic VU meter to demonstrate realtime audio capturing, recording, and background audio processing
ShoYamanishi/MetalTessellationSample
Accompanying materials to the tutorial.
ShoYamanishi/MLNotes
Some notes worth sharing that I made through my self-study on machine learning.
ShoYamanishi/Voxcell
An Apple Framework for iOS and macOS to generate voxel, convex hull, etc. from MDLMesh
ShoYamanishi/wailea
Undirected and directed graph decomposition and drawing tools and library in C++
ShoYamanishi/nlpregex
Regular Language representation converter, visualizer, and decoder & acceptor
ShoYamanishi/AppleMetalRenderingCheatSheets
A set of cheat sheets useful for developing iOS Apps with Metal.
ShoYamanishi/MetalComputeAttributeChecker
Shows "Kernel Function Input Attributes" of "Metal Compute" kernel in a kernel for Macos and iOS.
ShoYamanishi/AndroidVUMeter
An Android Implementation of Realistic VU Meter using AudioRecord
ShoYamanishi/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
ShoYamanishi/CopyMemoryIsolated
Attachment sent in an issue report on Apple Feedback Assistant to report a possible issue in Swift Compiler
ShoYamanishi/gist_images
Public folders to store images linked from Github gists
ShoYamanishi/PersonNamesTransliterator
Person Names Transliterators between Latin-based Names and Japanese Kana using Seq2Seq with Attention
ShoYamanishi/ProofOfMengersTheorem
Yet another proof of Menger's theorem with bi-partite matching and edge contraction.
ShoYamanishi/RedBlackTree
A faithful implementation of the red black tree algorithm by Cormen, Leiserson, Rivest, and Stein.
ShoYamanishi/RigidBodySimulationBasics
Sample programs to the articles "Rigid Body Simulation Basics"
ShoYamanishi/Swift-ObjC-Cpp-Interoperability
This is a tiny sample project to show a technique for the two-way communication between one Swift object and another in C++ via Objective-C.
ShoYamanishi/TFStackDecoder
A stack decoder for Tensorflow 2.x seq2seq models that generates N-Best.
ShoYamanishi/ThreadSynchronizer
Portable, easy-to-use thread synchronization mechanisms in C++ for numerical computing
ShoYamanishi/VulkanDiagram
Visual study-aid to help build mental maps of the Vulkan structures, functions, and enums
ShoYamanishi/ZFightingTools
Tools to visualize and experiment with the Z-Fighting problem in OpenGL