/BFRESAnimOffset

Offset keyframe values for bones in BFRES files

Primary LanguageC#

BFRESAnimOffset

Offset keyframe values for bones in BFRES files
If you ever need to offset a whole animation's X/Y/Z Translation/Rotation/Scale by a certain amount of units, this is the tool for you!

Usage

  1. Open the BFRES in Switch Toolbox
  2. Export the animation as .anim
  3. Open it with this tool & change values to your liking
  4. Export as a new .anim and replace the Toolbox animation.

Features

  • Features a toggle for treating negative values as positive when adding (i.e. adding 10 to -75 becomes -85)
  • Limited to transformations that already exist for a given bone, but that's okay because you'll usually only need to use this on Skl_Root or similar.