BFRESAnimOffset
Offset keyframe values for bones in BFRES files
If you ever need to offset a whole animation's X/Y/Z Translation/Rotation/Scale by a certain amount of units, this is the tool for you!
Usage
- Open the BFRES in Switch Toolbox
- Export the animation as
.anim
- Open it with this tool & change values to your liking
- Export as a new
.anim
and replace the Toolbox animation.
Features
- Features a toggle for treating negative values as positive when adding (i.e. adding 10 to -75 becomes -85)
- Limited to transformations that already exist for a given bone, but that's okay because you'll usually only need to use this on
Skl_Root
or similar.