Pinned Repositories
2048_AIed
Ai_System
A program that lets some ai's play some games and shows their performance doing that
AiSystem
ConsoleTable
Einstein
goop
A decorator based high level library to create windows and draw shapes on it.
SESnake
This project serves as an example of how software engineering could look like. The main purpose is to learn. I just want to see how to plan correctly and which steps should be done first. Furthermore I will implement this project in different languages to have something to compare with and some features will be added that aren't necessarily understood as must haves for a snake game, just to see whether my architecture is scalable and flexible.
StructuredCollections
This project aims to show that the thounds of lines of code inside the collection classes of the standard library aren't necessary. The maximum amount of lines in this project per class shall be below 100 (comments aside). Furthermore I won't use implementation inheritance.
Shryne's Repositories
Shryne/goop
A decorator based high level library to create windows and draw shapes on it.
Shryne/Einstein
Shryne/StructuredCollections
This project aims to show that the thounds of lines of code inside the collection classes of the standard library aren't necessary. The maximum amount of lines in this project per class shall be below 100 (comments aside). Furthermore I won't use implementation inheritance.
Shryne/2048_AIed
Shryne/Ai_System
A program that lets some ai's play some games and shows their performance doing that
Shryne/AiSystem
Shryne/Area
A simple arcade game about a block that must stay inside of a certain area
Shryne/Bricky
Shryne/codingrules
A coding blog (created with the Takes framework).
Shryne/Consumer-Producer-case-study
# Case Study: ## Provided Together with this document we provide `src` directory containing source code, which is the basis for the task. ## Expectation Implement the task as described below. You can start whenever you like and send us the result once you are done. Add documentation like you would in a real project. Bring the code to a production standard (not more, not less). Do not spend more than 2 hours on this exercise. ## User Story There is a producer (Producer) of price updates for stocks. This producer will generate constant price updates for a fix number of stocks. The producer should not block, every price update should be consumed as quickly as possible. Furthermore there is a load handler (LoadHandler) which will consume the price updates of the producer. In the current implementation the load handler is just passing on the update to a consumer. This should be changed. The consumer (Consumer) will receive the price updates from the load handler. (The current implementation will just print out all price updates for convenience sake.) The consumer is representing a legacy system that cannot consumer more than a certain number of price updates per second. Otherwise it would fall over. ## Task The task of this exercise is to extend the LoadHandler to limit the updates per second to the consumer to a certain given number (MAX_PRICE_UPDATES). In order to achieve this, it is allowed to drop price updates, since otherwise the application will run out of memory, if the application will keep all of them. It is important that, if a price update will be send to the consumer, it has to be the most recent price. ## Result - Fork the project - Implement your solution - Open a Pull-Request to our Repository Any question? just open an issue for us
Shryne/excel-io
Object-oriented java Excel library
Shryne/GKA_Pruefung
Shryne/imagecomparison
Tools for comparing images and writing image-based approval tests. This library is published on Maven Central.
Shryne/jeometry
Simple 2D Java Geometry library
Shryne/KMap
A Kotlin generator for mapping code
Shryne/lego-color-table
A console application that checks the currently available lego colors by calling bricklink.
Shryne/neighbourcloud
SE1 - 3 project
Shryne/NrJson
A simple json parser that doesn't use reclection
Shryne/ObjectsJson
A json library that is written with a more object oriented design in mind.
Shryne/quaderworld
A game of quads
Shryne/r_calculator
A simple calculator written to practise rust
Shryne/RandomListGenerator
A little tool written to help playing the game "Dr. Kawashima's devilish brain training", because I find it hard to remember the numbers.
Shryne/rest
A project for experimenting with Spring Boot and REST
Shryne/rui
An experimental GUI framework written in Rust
Shryne/rultor
DevOps Team Assistant
Shryne/ShortCutLibrary
Offers some short cuts for collections, ... [to be continued]
Shryne/site
Shryne/snake
An implementation of the game using the object tunnel pattern
Shryne/statistics
Offers some statistics for java classes, like LoC, number of variables or methods
Shryne/SwaggerAccess
Shows a bug in springdoc regarding the Schema annotation