/YXK_ActionRPG

ActionRPG for ue5

Primary LanguageC++MIT LicenseMIT

Title

ActionRPG (not just ARPG) for ue5.

Cmd

generate sln

  1. "D:\program\Unreal\Epic Games\Launcher\Engine\Binaries\Win64\UnrealVersionSelector.exe" /projectfiles "D:\ActionRPG\ActionRPG.uproject"
  2. "D:/UnrealEngine/Engine/Build/BatchFiles/Build.bat" -projectfiles -project="D:/ActionRPG/ActionRPG.uproject" -game -engine -progress -log="D:/ActionRPG/Saved/Logs/UnrealVersionSelector-2024.03.08-08.48.16.log"
  3. dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -projectfiles -project="D:/ActionRPG/ActionRPG.uproject" -game -engine -progress -log="D:/ActionRPG/Saved/Logs/UnrealVersionSelector-2024.03.08-08.56.50.log"

Running UnrealBuildTool dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="UnrealEditor Win64 Debug" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="ActionRPGEditor Win64 Debug -Project="D:\ActionRPG\ActionRPG.uproject"" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild

Running Internal UnrealHeaderTool "D:\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool.exe" "D:\ActionRPG\ActionRPG.uproject" "D:\ActionRPG\Intermediate\Build\Win64\ActionRPGEditor\Debug\ActionRPGEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="D:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log_UHT.txt"

start "D:\UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Win64-Debug.exe" "D:\ActionRPG\ActionRPG.uproject" -skipcompile

Special Thanks