A very basic GoDot game. Networked 3D space flyer where you can only bump into or shoot objects.
This is to prototype a system where:
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Physics calculations take place on a seperate process over the network
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Game logic, or the authoritive processing of game events take place on a seperate process over the network
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Clients connect to a scene server that relays relevant information from the physics/logic process
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Clients predict physic states and interpolate