/Marching-Cubes

Coding Adventure

Primary LanguageC#MIT LicenseMIT

Marching-Cubes

Coding Adventure

See my video on this project here: https://www.youtube.com/watch?v=M3iI2l0ltbE To run this project you'll need to open it in the Unity game engine: https://unity3d.com/

Underwater World

Learning resources: http://paulbourke.net/geometry/polygonise/ https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01.html https://people.eecs.berkeley.edu/~jrs/meshpapers/LorensenCline.pdf

Change Log

Version 0.2.0

  • Add this todo list to immedietely differentiate from all the other forks.
  • Update unity version if needed.
  • Transfer UV generator from old pcg system to this one
  • Fix collision meshes not updating, or being usable by unity's rigidbody.
  • Transfer mesh smoothing from second other pcg system to this one.

Version 0.1.0

  • Initial