fatal crash with godot
Opened this issue · 3 comments
the following error resulted in a return to desktop and crash of Simula. excuse the bad formatting but here is the dump:
Project FPS: 45 (22.2 mspf)
ERROR: FATAL: Index p_index = 0 is out of bounds (size() = -1715311521).
at: get (./core/cowdata.h:156)
================================================================
handle_crash: Program crashed with signal 4
Engine version: Godot Engine v3.4.beta.custom_build
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] /nix/store/76l4v99sk83ylfwkz8wmwrm4s8h73rhd-glibc-2.35-224/lib/libc.so.6(+0x3dbf0) [0x7f235183dbf0] (??:0)
[2] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1eb4327] (/build/godot/./core/cowdata.h:156)
[3] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x10bf666] (/build/godot/./core/reference.h:104)
[4] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x10c5de8] (/build/godot/./core/cowdata.h:74)
[5] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x10c96da] (/build/godot/scene/gui/rich_text_label.cpp:996)
[6] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1e3ea14] (/build/godot/core/object.cpp:929)
[7] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x13b875b] (/build/godot/scene/2d/canvas_item.cpp:450)
[8] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x6c1a29] (/build/godot/./core/method_bind.gen.inc:62 (discriminator 4))
[9] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1e40eb3] (/build/godot/core/object.cpp:918 (discriminator 2))
[10] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1e391c3] (/build/godot/./core/variant.h:436)
[11] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1e39478] (/build/godot/core/message_queue.cpp:286)
[12] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x67e24b] (/build/godot/main/main.cpp:2170)
[13] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x663b61] (/build/godot/platform/x11/os_x11.cpp:3643)
[14] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x650454] (/build/godot/platform/x11/godot_x11.cpp:55)
[15] /nix/store/76l4v99sk83ylfwkz8wmwrm4s8h73rhd-glibc-2.35-224/lib/libc.so.6(+0x2924e) [0x7f235182924e] (??:0)
[16] /nix/store/76l4v99sk83ylfwkz8wmwrm4s8h73rhd-glibc-2.35-224/lib/libc.so.6(__libc_start_main+0x89) [0x7f2351829309] (??:0)
[17] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x6523e5] (??:?)
-- END OF BACKTRACE --
================================================================
Gdk-Message: 07:47:02.681: Error reading events from display: Connection reset by peer
Gdk-Message: 07:47:02.681: Error reading events from display: Broken pipe
Gdk-Message: 07:47:02.681: Error reading events from display: Broken pipe
Gdk-Message: 07:47:02.681: Error reading events from display: Broken pipe
(EE) failed to write to Xwayland fd: Broken pipe
/home/bada/.nix-profile/bin/nixVulkanNvidia: line 6: 5246 Aborted (core dumped) "$@"
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Should I take this over to Godot? This is also with monado-main (latest upstream) and I had to do some less than ethical IPC configuration to get it to talk with Simula. it mentions an xwayland ipc pipe throw as well as some open-range bovine tipping nonsense so I wanted to check here first. Thanks
got the same crash today, seems to happen randomly after some time in VR
Project FPS: 74 (13.5 mspf)
ERROR: FATAL: Index p_index = 0 is out of bounds (size() = -239238107).
at: get (./core/cowdata.h:156)
================================================================
handle_crash: Program crashed with signal 4
Engine version: Godot Engine v3.4.beta.custom_build
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] /nix/store/76l4v99sk83ylfwkz8wmwrm4s8h73rhd-glibc-2.35-224/lib/libc.so.6(+0x3dbf0) [0x7f56b803dbf0] (??:0)
[2] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1eb4327] (/build/godot/./core/cowdata.h:156)
[3] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x10bf666] (/build/godot/./core/reference.h:104)
[4] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x10c9db6] (/build/godot/scene/gui/rich_text_label.cpp:1038)
[5] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1e3ea14] (/build/godot/core/object.cpp:929)
[6] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x13b875b] (/build/godot/scene/2d/canvas_item.cpp:450)
[7] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x6c1a29] (/build/godot/./core/method_bind.gen.inc:62 (discriminator 4))
[8] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1e40eb3] (/build/godot/core/object.cpp:918 (discriminator 2))
[9] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1e391c3] (/build/godot/./core/variant.h:436)
[10] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x1e39478] (/build/godot/core/message_queue.cpp:286)
[11] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x67e35c] (/build/godot/main/main.cpp:2189)
[12] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x663b61] (/build/godot/platform/x11/os_x11.cpp:3643)
[13] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x650454] (/build/godot/platform/x11/godot_x11.cpp:55)
[14] /nix/store/76l4v99sk83ylfwkz8wmwrm4s8h73rhd-glibc-2.35-224/lib/libc.so.6(+0x2924e) [0x7f56b802924e] (??:0)
[15] /nix/store/76l4v99sk83ylfwkz8wmwrm4s8h73rhd-glibc-2.35-224/lib/libc.so.6(__libc_start_main+0x89) [0x7f56b8029309] (??:0)
[16] /nix/store/7x7sfhml0ki360gl7zsxpgyx24jc3bb0-godot-3.2/bin/godot.x11.opt.debug.64() [0x6523e5] (??:?)
-- END OF BACKTRACE --
================================================================
Gdk-Message: 18:49:44.190: Error reading events from display: Connection reset by peer
Gdk-Message: 18:49:44.190: Error reading events from display: Broken pipe
Gdk-Message: 18:49:44.190: Error reading events from display: Broken pipe
Gdk-Message: 18:49:44.190: Error reading events from display: Broken pipe
Gdk-Message: 18:49:44.190: Error reading events from display: Broken pipe
(EE) failed to write to Xwayland fd: Broken pipe
/home/bada/.nix-profile/bin/nixVulkanNvidia: line 6: 2649 Aborted (core dumped) "$@"
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
Exiting due to channel error.
I didnt get a notification for this, my bad for the late response. I am running dev branch/build. It has happened three times now. All I have running is firefox and terminals it seems to crash randomly and is not reproducible.
I am running with latest moado build with basalt SLAM tracking support on HP Reverb G2.