Pinned Repositories
AI-PositionSystem-Prototype
I created a system to dynamically position AI enemies. It is customizable with different behaviors.
Catch-Em
Recreation of the Jak and Daxter - Hand Over Fish mini game
flocking-prototype
Learning how to create an flocking simulation...with fish!
FPS-Controller
Simple FPS controller for unity using Rigibody
GGJ24
"Serious Business, Silly Deliveries" is a game developed by the Xero Enthusiasm team for the Global Game Jam 2024. The game revolves around the theme "Make me laugh", where the player is tasked with finding items in the office to uplift their boss's mood.
Intergalactic-Rescue
Mobile top down endless chaser I worked on for Vigilance Mobile. Released on Android, now delisted. :(
REHABILITATION
Rehabilitation is an arcade-style 6 degrees of freedom space shooter, created in three days at the Global Game Jam 2020.
Simple-Raytracer
Ray Tracer done in C++. Project to learning about how Raytracing works
SyntyRig-Project
UE5 - Synty Polygon Retarget Assets
TimerApp
Simple Timer app that only counts in seconds, along with milliseconds.
SirLorrence's Repositories
SirLorrence/SyntyRig-Project
UE5 - Synty Polygon Retarget Assets
SirLorrence/flocking-prototype
Learning how to create an flocking simulation...with fish!
SirLorrence/Catch-Em
Recreation of the Jak and Daxter - Hand Over Fish mini game
SirLorrence/GGJ24
"Serious Business, Silly Deliveries" is a game developed by the Xero Enthusiasm team for the Global Game Jam 2024. The game revolves around the theme "Make me laugh", where the player is tasked with finding items in the office to uplift their boss's mood.
SirLorrence/REHABILITATION
Rehabilitation is an arcade-style 6 degrees of freedom space shooter, created in three days at the Global Game Jam 2020.
SirLorrence/TimerApp
Simple Timer app that only counts in seconds, along with milliseconds.
SirLorrence/UE-Deathloop-Project
SirLorrence/AI-PositionSystem-Prototype
I created a system to dynamically position AI enemies. It is customizable with different behaviors.
SirLorrence/Avoid_It
Based on an game called "Axe", i created my own version of it using raylib library.
SirLorrence/City-Gen
A Randomly generated city created by my own interpretation of Binary Space Partitioning. (BIP)
SirLorrence/Intergalactic-Rescue
Mobile top down endless chaser I worked on for Vigilance Mobile. Released on Android, now delisted. :(
SirLorrence/Perlin-Noise-Experiment
Me learning how Perlin noise works in unity and exploring how Ken Perlin originally coded it.
SirLorrence/Simple-Raytracer
Ray Tracer done in C++. Project to learning about how Raytracing works
SirLorrence/fibonacci-sequence
A simple Fibonacci program
SirLorrence/FileFinderThing
SirLorrence/git-lfs-s3-proxy
Store Git LFS files on any service with an S3 API
SirLorrence/gitfolio
:octocat: personal website + blog for every github user. Forked from imfunniee
SirLorrence/Guess-Bot
SirLorrence/HeroicGamesLauncher
A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
SirLorrence/LearningUE
Learning Unreal Engine 5 through GameDev.tv - master repository to track all my projects source code.
SirLorrence/LinuxSetupScripts
SirLorrence/LZ-Uninstaller
Simple Command line interface for Driver Uninstalling
SirLorrence/ML-Unity
SirLorrence/openvino-ai-plugins-gimp
GIMP AI plugins with OpenVINO Backend
SirLorrence/ProceduralGenPlayground
Playing around/learning Procedural generation
SirLorrence/ReadMeImages
A simple way to organize my read-me content in one place
SirLorrence/SikuliX-Sandbox
Playing around/learning SikuliX automation
SirLorrence/SirLorrence
SirLorrence/SirLorrence.github.io
SirLorrence/ue5-gitignore
A git setup example with git-lfs for Unreal Engine 5 (and 4) projects.