This mod adds quality to food and certain food-related material (e.g. crops) through NBT data (meaning no new items)
Quality can:
- Increase nutrition and saturation
- Improve positive effects and diminish (or outright remove) negative effects gained from eating food
- Impact the result of crafted (quality applicable) items (the
minecraft:generic.luck
attribute increases the chance as well)
You can give yourself a quality item like this: /give @s farmersdelight:roast_chicken_block{quality_food:{quality:2}}
quality
is a value between0
(NONE
) and3
(DIAMOND
)- Setting
NONE
does not make sense since it will not affect anything and just makes the item unstackable with non-quality items
You can also use the following commands
/quality_food give
/quality_food apply
/quality_food remove
There is a configuration per quality - aside from some normal things you can also specify which item should gain which effects
- Example:
effect_list = ["minecraft:apple;minecraft:regeneration;0.5;120;3;0.45"]
minecraft:apple
is the item this effect should apply to (can also be a tag, e.g.#minecraft:cat_food
)minecraft:regeneration
is the effect0.5
is the chance for a food item to gain this effect (1
means 100%)120
is the duration in ticks (20
ticks means 1 second)3
is the amplifier (0
results in an effect level of 1 (i.e. no level shown))0.45
is the probability to gain this effect when eating the item (1
means 100%)
The tag of an item with effects applied to it looks like this:
{
quality_food: {
effects: [
{
"forge:id": "minecraft:regeneration",
chance: 0.45d,
Ambient: 0b,
CurativeItems: [
{
id: "minecraft:milk_bucket",
Count: 1b
}
],
ShowIcon: 1b,
ShowParticles: 1b,
Duration: 120,
Id: 10,
Amplifier: 3b
}
],
quality: 1
}
}
I don't recommend manually creating such items - the quality_food
commands will apply the configured effects
There is a farmland configuration which allows you to define a bonus (can also be negative, i.e. 0.5) based on the farm block the crop is planted on
- Example:
farmland_config = ["3;#minecraft:crops;farmersdelight:rich_soil_farmland;1.25"]
3
is the index (configurations are tested with the lowest one first - the first matching one will be applied) (needs to be positive)#minecraft:crops
is the crop block (can be a tag or a single block)farmersdelight:rich_soil_farmland
is the farmland block (can be a tag or a single block)1.25
is the multiplier to be applied (needs to be positive - values below1
will reduce the chance)
Non-food items can be made applicable to quality by adding them to the quality_food:material_whitelist
item tag
For crafting (crafting table) there are three configs:
retain_quality_recipes
: The result will retain the quality of the ingredients, examples:- If all items are
diamond
quality the result will bediamond
- If three items are
gold
quality and two arediamond
the result will begold
- If two items are
iron
quality and the rest have none then the result will also have none
- If all items are
no_quality_recipes
: Entries will not roll for quality (useful in case items can be crated back and forth)handle_compacting
: If enabled then (de)compacting results should retain quality automatically without having to specify the relevant recipes
The bonus quality a quality ingredient provides is configurable for the crafting table (crafting_bonus
)
Cooking quality items will store a quality bonus within the furnace / cooking pot / ...
- Higher quality will store a higher bonus per cooked item
- Once enough bonus is stored particles will start to show
- A higher bonus results in more particles
- This can be disabled through the client config
- Once you take out the result the stored bonus will be used up and grant a higher chance to a quality result
For compatibility’s sake certain blocks (and their item variant) are supported in a broader way than needed
If you find some items having quality where it doesn't make much sense you can blacklist them using the item tag quality_food:blacklist
- Farmer's Delight
- Apply quality when crafting
- Handle quality block state for growing plants (rice and tomato)
- Apply quality to served items (feast blocks)
- Certain storage blocks retain quality when placed
- Fast Entity Transfer
- Use stored quality bonus of the furnace
- Tom's Simple Storage Mod
- Apply quality when crafting
- Sophisticated Core
- Properly handle compacting
- Apply quality when crafting
- Create
- Milling and Mechanical Mixer should apply the quality of the ingredients
- Quality item attribute (for filters)
- Harvest with ease
- Properly roll quality when auto harvesting
- Quark
- Auto harvesting & replanting
- Quality gets properly rolled
- Certain storage blocks retain quality when placed
- RightClickHarvest
- Quality gets properly rolled
- [Let's Do] Vinery
White Grape Bag
,Red Grape Bag
,Cherry Bag
andApple Bag
blocks retain quality when placed
- Supplementaries
Sugar Cube
block retains quality when placed
This is mostly about block interaction / quality application through crafting
- If a mod adds a new crafting block then quality may not apply correctly
- Items should generally be fine
Credits for the quality icons go to https://twitter.com/concernedape