Issues
- 0
gmo needs to be component based.
#41 opened by Sixmorphugus - 1
- 0
Halfway testing.
#39 opened by Sixmorphugus - 0
Replace hooks with functionStacks
#43 opened by Sixmorphugus - 0
Move to cereal for object serialization.
#42 opened by Sixmorphugus - 0
- 1
Seperate run() from the main loop.
#3 opened by Sixmorphugus - 0
Redesign the core Game class
#38 opened by Sixmorphugus - 1
Make the engine an EXE with a DLL loader rather than a DLL that has to be loaded
#29 opened by Sixmorphugus - 0
Add drawText class
#40 opened by Sixmorphugus - 1
Add some system for inbuilt "transitions" that play when any part of a gameState is set as part of views
#9 opened by Sixmorphugus - 1
Write the easing functions so that the tween functionality of the scheduler is usable
#1 opened by Sixmorphugus - 0
Have the renderer page use a cell system
#37 opened by Sixmorphugus - 1
- 1
- 1
Expose more drawing functions to chaiscript
#10 opened by Sixmorphugus - 2
Improve speed on slower computers.
#19 opened by Sixmorphugus - 1
Make obj and ui the same thing
#25 opened by Sixmorphugus - 0
- 1
- 1
- 1
Rewrite rendering/sprites/animation
#30 opened by Sixmorphugus - 0
Rewrite resource system to add "packs"
#34 opened by Sixmorphugus - 0
Use operator[] more.
#35 opened by Sixmorphugus - 1
Create class called scene to succeed group
#26 opened by Sixmorphugus - 0
Fix dump()
#31 opened by Sixmorphugus - 0
Lighting system
#32 opened by Sixmorphugus - 0
autodefine a chaiscript class for everything that has hooks, so you can use class syntax to derive game classes?
#28 opened by Sixmorphugus - 0
Better file organisation
#24 opened by Sixmorphugus - 0
Stop using SFML types transparently.
#23 opened by Sixmorphugus - 0
Place holder issue for issue which does not exist probably deleted in Gitlab
#22 opened by Sixmorphugus - 0
Place holder issue for issue which does not exist probably deleted in Gitlab
#20 opened by Sixmorphugus - 0
- 0
All hooks related to drawing need to take an sf::RenderTarget* (NOT sf::RenderTarget&) to actually pass the window to SE.
#18 opened by Sixmorphugus - 1
Launch arguments?
#17 opened by Sixmorphugus - 2
Get around to writing a wiki.
#16 opened by Sixmorphugus - 0
- 0
Put MAGE in a namespace?
#14 opened by Sixmorphugus - 0
Make things that derive objBasic or uiBasic obvious by prefixing them all with "obj" or "ui".
#13 opened by Sixmorphugus - 0
Some fun C++ objects that can be added to states without the game maker making much effort?
#12 opened by Sixmorphugus - 1
Add functionality to hide the console.
#5 opened by Sixmorphugus - 0
Allow obfuscation of resources somehow.
#4 opened by Sixmorphugus - 0
Create composite and spriteless classes in the empty .h files they are planned to be in
#2 opened by Sixmorphugus