read and write age of empires .dat files in nodejs. send issues if there are any requests this package aims to be the most portable .dat file opener for AoE games. currently fully supports AoE DE2 since 2023 Marc.
Install - Usage - Supported Formats - Limitations - API - License: LGPL-3
npm install genie-dat-utils
var genieDat = require('genie-dat-utils')
var buffer = require('fs').readFileSync('/path/to/empires2_x1_p1.dat')
genieDat.load(buffer, (err, dat) => {
console.log(dat.civilizations.map(civ => civ.name))
})
The data file format differs slightly between game versions. Versions supported by this library are:
aoc
- All AoC-style formats, such asempires2_x1.dat
of AoC 1.0 andempires2_x1_p1.dat
of AoC 1.0c (the most common version). UserPatch and UserPatch based mods like WololoKingdoms and Portuguese Civ Mod also use this format. HD Edition versions before 5.0 also use this format.african-kingdoms
- The release of African Kingdoms changed the file format slightly; HD Edition versions 5.0 and up use this format. Note that this is used regardless of whether the African Kingdoms DLC is actually installed.
Age of Kings, SWGB, and the AoE1 and AoE:DE files are not yet supported. The goal is to expand support for these formats in the future.
Still write/save functionality is not done, but can be easily implemented using the existing codes.
genieDat.load(buffer, opts={}, cb)
Decompress and load buffer
, eg. a raw .dat file.
opts
can be an object with properties:
version
- A version string listed under Supported Formats. Defaults toaoede2
.
cb
is a Node-style callback receiving (err, dat)
.
dat
is a plain object representing the dat file contents. console.log()
it to find out what's in it. There is a lot of junk, some of the more useful properties are:
playerColors
- Player colours, mostly offsets into the main palette filetechs
- Technology effectsterrains
- Lists terrainscivilizations
- Lists available civilizationscivilizations[i].objects
- Lists unit statistics for each civ
researches
- Lists available researches—this refers to the technology effects a lot
Load an already decompressed buffer
. Use this if you manually did zlib.inflateRaw
or got an uncompressed buffer through some other means. Otherwise it is identical to genieDat.load
.
The original genie-dat was forked by mrommel, who made a lot of improvements, I could also fork that repo, but it would be confusing. Also for visibility purposes and to finally group efforts in portability of genie dat files, I propose this new github repository.
If newer version comes out from AoEDE2 we just copy the protocol from the official: genieutils
This project is based heavily on genieutils by apreiml and Tapsa, and on the openage conversion script.