On here I created a small Dialouge system for use in Unity Engine, With it you can give a specific parameter called < speed > in the source text file. You can set through the npc wether it can speak with the normal language or bippy boppy as I like to call it :)
I chose Unity Engine because I am most experienced with this software, and was wondering what I still could learn from it.
It seems like there are still quite a few things I had to get a better grip on, which I do now.
For example, Delegates.
Seems like the version of Unity I chose kept crashing a lot, Learned not to update :)
- A lively, stable text box.
- Lively NPC's (Head looking, voices).
- Day/Night cycle.
Monday | Tuesday | Wednesday | Thursday | Friday | |
---|---|---|---|---|---|
week 1 | Research | Planning/PseudoCode | Basic text box | Voice clips/npc looking | Bug fixes |
week 2 | bug fixes/expanding | Bug fixes | Finsished |
I, sadly did not note everything.