/sddII

Hidden surface removal using the painter’s algorithm

Primary LanguageJava

Hidden surface removal using the painter’s algorithm

Description

This project allows the user to place a point of view inside a scene composed of colored segments and render the scene as seen by the point of view. To do so, the scene is transformed into a Binary Space Partitioning tree using one of three creation heuristics (designed to minimize the size or height of the tree) and then rendered using the painter's algorithm.

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Structure

The source code of the project can be found in src/be/ac/umons

.
├── bsp       #Implementation of BSP tree data structure, creation heuristics and Segment data structure
├── cui       #Console user interface (allowing performance tests between creation heuristics)
├── gui       #Graphical user interface (allowing the user to place a point of view and render the scene)
├── painter   #Painter's algorithm and point of view implementation
└── test      #Tests

How to run

GUI

Run gui/TestGui.java to launch the gui. Once a heuristic and a file containing a scene is chosen (example files can be found in sddII/assets/first/), the user can place a point of view by drawing it or choosing an angle and then render the scene as viewed by the point of view.