Neo-Beta-Plus datapack for Minecraft 1.16.5

Neo-Beta Plus is a datapack designed to bring back beta 1.7.3 style terrain into modern Minecraft, with a few new touches added to make modern structures, blocks, items and mobs available and give the old terrain a fresh look.

For more accurate beta 1.7.3 terrain, check out the original Neo-Beta datapack (https://github.com/SkyDeckAGoGo/neo-beta-datapack)

This page is for updates and bug reports.

For more info on this pack, check out the Planet Minecraft page (https://www.planetminecraft.com/data-pack/neo-beta-plus-modernized-beta-1-7-3-styled-terrain-for-1-16/)

Updates

V1.2.1 - 25/01/2021

  • Hopefully fixed an issue where big tree leaves were decaying
  • Fixed snowy taigas and tundras not spawning features
  • Added coral and sea pickles to rain forests
  • Changed bamboo spawning frequency

V1.2 - 24/01/2021

  • Forked project into a new repo. This will make it easier to distinguish between Neo-Beta and Neo-Beta Plus
  • Made some changes to biome distribution and noise variables. Old worlds will have chunk borders when loading new terrain.
  • Added regular taiga biome from beta 1.8 and above. Snowy taiga has been renamed accordingly.
    • Taigas generate berry bushes and new mossy stone boulders
  • Removed rivers. They looked quite ugly in my opinion and didn't generate the way I wanted. May return if I can get them to look right
  • Removed gravel beaches. Again, not a fan of how they turned out and I can't seem to make them look like they did in the older versions. Once again, may return if I can figure out how to make them look better.
  • Added various types of fish to all forest biomes
    • fish are rare for some reason though, not sure how to increase their spawn rate enough
  • Added termite hills to Savannahs
    • A way to get coarse dirt
    • Experimental, may remove if people think they look ugly
  • Changed lilly pad generation to make swamps less ugly
  • Made sunflowers rarer in plains biomes
  • Made trees rarer in plains and shrubland biomes
  • Changed 'fancy oak' generation to give trees larger, bushier leaves like in beta 1.7.3
  • Fixed issue where grass was spawning in the nether
  • Probably some other minor changes I forgot too. Sorry for the update-drought, been busy with university stuff. Hope you enjoy! :)

V1.1 - 11/08/2020

  • pack updated to 1.16.2!
  • added the autumnal forest biome
    • includes dark oak trees, witch huts and giant mushrooms
  • added a variety of modern blocks, ores and trees
    • granite, andersite and diorite spawn in all biomes
    • endermen, witches and zombie villagers now spawn in all biomes
    • horses and donkeys spawn in plains and savannahs. acacia trees also spawn in savannahs
    • llamas spawn in shrublands
    • foxes and rabbits spawn in taigas
    • husks and rabbits spawn in deserts
    • strays, polerbears and rabbits spawn in tundras
    • lily pads, jungle trees, pandas, cats and parrots spawn in rainforests
    • salmon and kelp spawn in rivers
    • swamp trees and lily pads spawn in swamplands
    • plains, forests and swamplands now generate a variety of new flowers
    • (plus a lot of other features i may have missed)

V1.0 - 31/07/2020

  • branched the project out from the master
  • added experimental river biomes that run through the middle of biomes
    • two varients, cold rivers and regular rivers
  • added modern structures to biomes such as villages, ruined portals, strongholds, mineshafts etc..
  • removed lower biomes but changed the height distribution of regular biomes.