A Wavefront .obj mesh asset loader plugin for the Bevy engine
Major and Minor version number should match bevy version
Add the plugin
use bevy::prelude::*;
use bevy_obj::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(ObjPlugin)
.run();
}
Load an obj file
fn example_startup_system(asset_server: Res<AssetServer>) {
// Load OBJ file
let mesh_handle = asset_server.load("example.obj");
}