/rethinking-voxels

Complementary Reimagined by EminGT, with voxelisation, ray traced occlusion checks and coloured flood fill block light by gri573

Primary LanguageGLSLOtherNOASSERTION

Rethinking Voxels

Hello!

You are looking at rethinking-voxels, a minecraft shaderpack. It is an edited version of Complementary Reimagined, and it follows the same visual style, but it also has coloured lights with ray-traced shadows and more VL.

How to Install

To install this shaderpack, you need to have minecraft 1.19.2 or later (older versions may work, but are unsupported), and the Iris shader loader. Please do not report bugs that occur when running the shaderpack on testing versions of Iris.

Once you have Iris installed, you can either clone this repository into your shaderpacks folder, or download it from Modrinth

you can find your shaderpacks folder by opening minecraft with Iris installed, navigating to Options -> Video Settings -> Shader Packs -> Open Shader Pack Folder. You can also drag-and-drop the zip archive in the shader selection menu to install it.

Pull requests

The main branch is no longer used for active development. Please do any pull requests against the most recently updated branch.

Credits

First and foremost, I would like to thank EminGT for creating Complementary Reimagined and allowing me to use it as the base for this shaderpack. Most of the work in this shader comes from them.

zndrmn has helped me with choosing default light colours and organising their settings screen.

GitHub user MsNeyla has kindly translated the Shaderpack options to French.

Modded light source ID contributors:

  • discord user GulliUlli
  • github user Stormcruzerlore
  • discord user Chell Sky