The official Dumpspace website and GitHub to get the latest updates and offsets for your game.
This website allows anyone to upload or update their game following a few simple steps.
- 3 Different engine types
- Creating and viewing your own games
- Fast and lightweight website that uses caching
- No lag no matter how large the game is
- Support for Structs, Classes, Functions, Enums and Offsets
- Open source!
The website can be viewed by visiting https://dumpspace.spuckwaffel.com which just showcases the GitHub repository as a website. The website itself is static and does not need any server to run.
You want to add your game? - Sure, it's very easy.
Watch the video here or follow the steps below.
- Fork the GitHub so you can create a pull request with your files.
- Get the UEDumper or use the Dumpspace Gen library to generate the Dumpspace JSON files.
- Add the files into a folder in Game/<engine>/<game-name> where the engine folder can have the following names:
- Unity
- Unreal-Engine-4
- Unreal-Engine-5
- The <game-name> folder should be the Games' name, however instead of using spaces " ", use "-", e.g "Counter Strike" → "Counter-Strike".
- The Games' folder should contain the 5 generated JSON files and contain one image.JPG file. The image.JPG file is for the thumbnail on the home website. Use and image.JPG that is related to the game. Use a simple google search and get the first JPG file.
- Commit the 6 files and create a pull request. The pull request should only contain these 6 files! The pull request should get automatically merged by the bot if you followed these exact steps.
- View your new game on the website.
Updating your game is almost the same as adding a new game. Instead of adding the JSON files and an image.JPG file, just replace the JSON files and leave the image.JPG, you only need 5 files in the pull request.
The website might take 5 minutes to display the changes due to your browsers' caching.
The website was the first website I've ever written, I never touched HTML, JS and CSS before. This is why this website doesn't use a framework and all the code is handwritten. It might contain a few bugs or just bad code, but feel free to upgrade it. The website itself is in a very early stage and before making large changes, please contact me for questions.
Special thanks to Blue fire for countless tips while I made this website.
Also, special thanks to VanillaRecyclerView which gets rid of all the lag when having Grids with thousands of items.
https://tailwindcss.com/ and https://icons8.com/ were used in this project.
Join the discord for more info and questions here.