RDC2019 - Procedural Generation: Not Just for Terrain

Watch the presentation on YouTube.

Learn how to create forests, cities, and more that your players will love by utilizing procedural generation.


Resources from the presentation can be found in this repository.

  • Presentation.pptx - Powerpoint presentation
  • RDC2019.rbxl - Roblox place file where I created the examples
  • examples/
    • 01_rolling_hills.lua - Rolling Hills example
    • 02_generate_heightmap.lua - Generate a heightmap
    • 03_fbm.lua - Fractal Brownian Motion implementation
    • 04_draw_trees.lua - Draw trees on a map

Check out more information on Fractal Brownian Motion on The Book of Shaders site.