Pinned Repositories
Bandai-Namco-Research-Motiondataset
This repository provides motion datasets collected by Bandai Namco Research Inc
BTUtilityPlugin
Extension to engine behavior tree system, adding utility-based selection nodes - Plugin version
CashDemo
Demo project for CashGen, UnrealFastNoise, GOAPer
cashgenUE
Runtime Procedural Terrain Generator for UnrealEngine
Climbing-Movement-Component
Climbing Movement Component for Unreal Engine.
Codim-IPC
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
CoverSystem
Real-Time Dynamic Cover System for Unreal Engine 4
MassSample
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
SenseSystem
SenseSystem is a flexible, extensible, and multi-functional system for detecting and responding to the detection of game objects in UnrealEngine.
Sn-a-ke's Repositories
Sn-a-ke/SenseSystem
SenseSystem is a flexible, extensible, and multi-functional system for detecting and responding to the detection of game objects in UnrealEngine.
Sn-a-ke/MassSample
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
Sn-a-ke/Bandai-Namco-Research-Motiondataset
This repository provides motion datasets collected by Bandai Namco Research Inc
Sn-a-ke/cashgenUE
Runtime Procedural Terrain Generator for UnrealEngine
Sn-a-ke/Codim-IPC
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
Sn-a-ke/Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Sn-a-ke/CoverSystem
Real-Time Dynamic Cover System for Unreal Engine 4
Sn-a-ke/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Sn-a-ke/delaunay-voronoi-graph-2d
delaunay-triangulation, voronoi
Sn-a-ke/DlgSystem
Dialogue Plugin System for Unreal Engine | 🪞 Mirror of https://bit.ly/DlgSource
Sn-a-ke/ecs-faq
Frequently asked questions about Entity Component Systems
Sn-a-ke/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Sn-a-ke/GenericGraph
Generic graph data structure plugin for ue4
Sn-a-ke/IPC
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
Sn-a-ke/ipc-toolkit
A set of reusable functions to integrate IPC into an existing simulation.
Sn-a-ke/LearningUnrealEngine
A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine.
Sn-a-ke/MapGenerator
ProcGen American City Maps
Sn-a-ke/memory-allocators
Custom memory allocators in C++ to improve the performance of dynamic memory allocation
Sn-a-ke/RenderWidgetToTarget
Sn-a-ke/soa_template
single header soa container template
Sn-a-ke/ue4-style-guide
An attempt to make Unreal Engine 4 projects more consistent
Sn-a-ke/UnrealMeshProcessingTools
Sample Projects/Plugins for Mesh Processing in Unreal Engine
Sn-a-ke/ASE
Sn-a-ke/book-cpp-algorithms
The Standard Algorithms in C++.
Sn-a-ke/cyCodeBase
An open source programming resource intended for graphics programmers.
Sn-a-ke/IAUS
Infinite axis utility system in UE4 Behavior Trees
Sn-a-ke/model-synthesis
Model synthesis is a technique for generating 2D and 3D shapes from examples.
Sn-a-ke/UE4-HowTo-CustomPin
Unreal Engine 4 - How to create custom pins
Sn-a-ke/UnrealSlateAppTemplate
Project template for creating cross-platform desktop applications based on Unreal Engine 4. For the GUI, the Slate UI Framework (part of UE4) is used.
Sn-a-ke/winAPI_basic_window
Basic window creation and event handling with Windows API