Pinned Repositories
Acmp
ArithmeticalCompression
bot
camborne
An attempt to make a better locked-on-target camera than the one in soulsborne series. Unity3D scripts.
cetonia
library for immediate geometry debugging
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
cuda-loops
DirectX12-Experiments
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
dx12_exploring
fun with dx12
SnowEngine
Small DX12 render engine for educational purposes
UEMeshGrassPlugin
Plugin for Unreal Engine to spawn grass procedurally on meshes using Grass material expression
Snowball2012's Repositories
Snowball2012/SnowEngine
Small DX12 render engine for educational purposes
Snowball2012/dx12_exploring
fun with dx12
Snowball2012/UEMeshGrassPlugin
Plugin for Unreal Engine to spawn grass procedurally on meshes using Grass material expression
Snowball2012/Acmp
ArithmeticalCompression
Snowball2012/bot
Snowball2012/camborne
An attempt to make a better locked-on-target camera than the one in soulsborne series. Unity3D scripts.
Snowball2012/cetonia
library for immediate geometry debugging
Snowball2012/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
Snowball2012/cuda-loops
Snowball2012/DirectX12-Experiments
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Snowball2012/DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Snowball2012/FidelityFX-Denoiser
FidelityFX Denoiser
Snowball2012/FidelityFX-FSR
FidelityFX Super Resolution
Snowball2012/FidelityFX-SPD
Single Pass Downsampler (SPD)
Snowball2012/FidelityFX-SSSR
Stochastic Screen Space Reflections (SSSR)
Snowball2012/fridge
computer graphics info collection
Snowball2012/Hybrid-Stochastic-Reflections
A sample demonstrating hybrid ray tracing and rasterisation for reflections.
Snowball2012/optick
C++ Profiler For Games
Snowball2012/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Snowball2012/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
Snowball2012/research
Snowball2012/runos
RUNOS OpenFlow Controller
Snowball2012/server
simple text game server (unix)
Snowball2012/ShaderFlow
Shader flow control plugin for Unreal Engine
Snowball2012/Shell
shell
Snowball2012/UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
Snowball2012/VolumetricsPlayground
volumetric clouds lookdev research (ue5)