/GameEngine

A 3D C++ OpenGL real time graphics rendering application.

Primary LanguageC++

OpenGL Game Engine

Features:

  • Diffuse lighting ("regular" lighting, which makes sides facing away from the light darker and sides facing toward the light brighter)
  • Specular lighting (reflects light from light sources)
  • Specular mapping (determines which parts of a model are reflective)
  • Normal mapping (adds intricate detail to low-poly models with miniscule performance reprecussions)
  • Parallax mapping (adds fake depth to two-dimensional surfaces)
  • Flexible JSON model system (see the .JSON files in res/registries, and res/entities)
  • Uses my new Binary File Format from my own custom file format converter, which you can find on this page.
  • Terrain multitexturing
  • Heightmap procedural terrain generation
  • Binary file IO, from my library which you can find on this page.
  • Mesh Simplification (Soon, I'm going to implement support for level-of-detail mapping, allowing me to optimize rendering speeds.)
  • Framebuffer API
  • Efficient resource manager

Planned features:

  • Deferred renderer
  • Post processing effects
  • Custom allocators for the resource manager
  • Terrain normal mapping
  • More realistic terrain generation
  • Water

Hope you enjoy toying with this game engine! The main file is at game/game/src/Application.cpp