/ArmatureReset

Primary LanguageC#MIT LicenseMIT

Sophie's Armature Reset

A simple Unity editor tool for resetting the position and rotation of an armature, assuming it's part of a model prefab. This is useful for when you get stuck in "bike pose" after working on animations.

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Usage

Save your scene and make a backup just in case!

Open Tools > SophieBlue > ArmatureReset from the menu bar. In the window that comes up, drag in your avatar and then simply click Reset!

If it works, your avatar should now be reset to its default pose.

Installation

There are three methods, pick only one:

VCC

Go to my VPM Repository and simply click Add to VCC next to the ArmatureReset package!

VPM

You can also use VRChat's VPM tool! First add my VPM Repository

vpm add repo https://sophiebluevr.github.io/vpm/index.json

Then you can simply go to your project directory and type:

vpm add package io.github.sophiebluevr.armaturereset

UnityPackage

While using VCC or VPM is the preferred method, you can also download the unitypackage from the releases section in this repository (on the right over there --> ) and then install the unitypackage the usual way, from the menu bar in Unity, going to Assets then Import Package then Custom Package... and selecting the file.

License

ArmatureReset is available as-is under MIT. For more information see LICENSE.