/ChangeTracking

Source generator based state management library without the reflection

Primary LanguageC#MIT LicenseMIT

ChangeTracking

NuGet

SourceGeneration.ChangeTracking is a state management framework based on Source Generator, it supports AOT compilation.

Installing

This library uses C# preview features partial property, Before using this library, please ensure the following prerequisites are met:

  • Visual Studio is version 17.11 preview 3 or higher.
  • To enable C# language preview in your project, add the following to your .csproj file
<PropertyGroup>  
  <LangVersion>preview</LangVersion>  
</PropertyGroup>  
Install-Package SourceGeneration.ChangeTracking -Version 1.0.0-beta2.240822.1
dotnet add package SourceGeneration.ChangeTracking --version 1.0.0-beta2.240822.1

Start

States source generator will generate partial class for your state type, you just need to add ChangeTrackingAttriute, The state type must be partial, The property must be partial and have a setter

[ChangeTracking]
public partial class Goods
{
    public Goods()
    {
        Price = 1.0;
    }

    public partial int Number { get; set; }
    public partial double Price { get; set; }
    public partial int Count { get; set; }
}

The partial class implement INotifyPropertyChanging, INotifyPropertyChanged and IChangeTracking

public partial class Goods : INotifyPropertyChanging, INotifyPropertyChanged, System.ComponentModel.IChangeTracking
{
    //Properties partial implementation
}

States determines whether an object has been modified through two methods:

  • Checking if the object reference has changed.
  • Checking IChangeTracking.IsChanged property.

State

Based on ChangeTracking, we can build a state that subscribes to changes.

[ChangeTracking]
public partial class Goods : State<Goods>
{
    public Goods()
    {
        Price = 1.0;
    }

    public partial int Number { get; set; }
    public partial double Price { get; set; }
    public partial int Count { get; set; }
}

The State class can create a IChangeTracker.

Goods state = new Goods();
int currentCount = 0;

//Create a IChangeTracker to tracking state changes
var tracker = state.CreateTracker();

//Watch price and count property
tracker.Watch(x => x.Price, x => Console.WriteLine($"Price has changed: {x}"));
tracker.Watch(x => x.Count, x => Console.WriteLine($"Count has changed: {x}"));

state.Count++;
state.AcceptChanges(); // output: Count has changed: 1

state.Price = 3.14;
state.AcceptChanges(); // output: Price has changed: 3.14

state.Number = 1;
state.AcceptChanges(); // no output, because the Number property was not watch

state.Count = 1;
state.AcceptChanges(); // no output, because the Count property has not changed

Predicate

tracker.Watch(
    selector: x => x.Count,
    predicate: x => x >= 10,
    subscriber: x => Console.WriteLine($"Count changed: {x}"));

// no console ouput, the value is less than 10
state.Count = 9;
state.AcceptChanges();

// ouput Count changed: 10
state.Count = 10;
state.AcceptChanges();

Change Scope

States support change scope, You can specify the scope of the subscribed changes.

  • ChangeTrackingScope.Root default value
    The subscription only be triggered when there are changes in the properties of the object itself.
  • ChangeTrackingScope.Cascading
    The subscription will be triggered when there are changes in the properties of the object itself or in the properties of its property objects.
  • ChangeTrackingScope.Always
    The subscription will be triggered whenever the Update method is called, regardless of whether the value has changed or not.
[ChangeTracking]
public partial class Goods : State<Goods>
{
    public Goods()
    {
        Tags = [];
    }

    public partial ChangeTrackingList<SubState> Tags { get; set; }
}

[ChangeTracking]
public partial class SubState
{
    public partial string? Tag { get; set; }
}
// Watch Tags with scope `ChangeTrackingScope.Root`, it's default value
// The state will push last value when you subscribed
// ouput: Tags count has changed 0
var disposable = tracker.Watch(
    selector: x => x.Tags, 
    subscriber: x => Console.WriteLine($"Tags count has changed: {x.Count}"), 
    scope: ChangeTrackingScope.Root);

// output: Tags count has changed: 1
state.Tags.Add(new SubState { Tag = "first tag" });
state.AcceptChanges();

// no output, because Tags property is not changed
state.Tags[0].Tag = "first tag has modified";
state.AcceptChanges();

disposable.Dispose();

// Watch Tags with scope `ChangeTrackingScope.Cascading`
// The state will push last value when you subscribed
// ouput: Tags value has changed: first tag has modified
tracker.Watch(
    selector: x => x.Tags,
    subscriber: x => Console.WriteLine($"Tags value has changed: {x[0].Tag}"),
    scope: ChangeTrackingScope.Cascading);

// ouput: Tags value has changed: first tag has modified * 2
state.Tags[0].Tag = "first tag has modified * 2";
state.AcceptChanges();

Merge Changes

Some times we need to merge all changes, you can use OnChange

MyState state = new MyState();
var tracker = state.CreateTracker();

tracker.Watch(x => x.Count);
tracker.Watch(x => x.Price);

tracker.OnChange(state =>
{
    Console.WriteLine($"Count or Price has changed. Count={count}, Price={state.Price}");
});

//ouput: Count or Price has changed
state.Price = 3.14;
state.Count = 10;
state.AcceptChanges();

//no output, because Count has not changed
state.Count = 10;
state.AcceptChanges();

//no output, because property Number has not subscribed 
state.Number = 3;
state.AcceptChanges();

//ouput: Count or Price has changed
state.Count = 11;
state.AcceptChanges();

DependencyInjection

The State class only has a parameterless constructor, making it easy to use dependency injection.

[ChangeTracking]
public partial class MyState(ILogger<MyState> logger) : State<MyState>
{
    public partial int Count { get; set; }

    public void Increment()
    {
        Count++;
        State.AcceptChanges();
        logger.LogInformation("Count Increment");
    }
}

var services = new ServiceCollection();
services.AddLogging();
services.AddScoped<Goods>();
services.AddSingleton<MyState>();

Dispose & Unsubscribe

In most usage scenarios, when your page or component subscribes to the state, it must explicitly unsubscribe when the component is destroyed, otherwise it will result in a significant resource consumption.

Goods state = new();
var tracker = state.CreateTracker();
var disposable1 = state.Watch(x => x.Count);
var disposable2 = state.Watch(x => x.Tags.Count);
var disposable3 = state.OnChange(x => { });

disposable1.Dispose(); // unsubscribe: Count property watch
disposable2.Dispose(); // unsubscribe: Tags.Count property watch
disposable3.Dispose(); // unsubscribe: merge changed subscribe
tracker.Dispose(); // dispose tracker

Use in Blazor

You can use States in Blazor, it supports AOT compilation

//WebAssembly or Hybird
services.AddSingleton<Goods>();

//Server
services.AddScoped<Goods>();

Inject state into component

@inject Goods State
@implements IDisposable

<h1>Count: @State.Count</h1>
<button @onclick="Click">Add</button>

@code{
    private IChangeTracker Tracker;

    protected override void OnInitialized()
    {
        Tracker = State.CreateTracker();
        Tracker.Watch(x => x.Count);
        Tracker.OnChange(StateHasChanged);
    }

    private void Click()
    {
        State.Count++;
        State.AcceptChanges();
    }

    public void Dispose()
    {
        Tracker.Dispose();
    }
}

You can use the SourceGeneration.Blazor library to simplify this process, more information see SourceGeneration.Blazor.Statity repo

NuGet

@inherits StateComponentBase
@inject Goods State

<h1>Count: @State.Count</h1>
<button @onclick="Click">Add</button>

@code{
    private int Count;

    protected override void OnStateBinding()
    {
        Watch(State, x => x.Count);
    }

    private void Click()
    {
        State.Count++;
        State.AcceptChanges();
    }
}