SpectralCascade/Ossium
Ossium is a bare-bones game engine built in C++ with only essential dependencies.
C++Zlib
Issues
- 1
Refactor entity constructor and destructor. Should not manage scene data or the node!
#19 opened by SpectralCascade - 1
Final entity parenting incorrect
#18 opened by SpectralCascade - 1
Entity components not serialized properly
#17 opened by SpectralCascade - 0
TextLayout invisible after first render
#16 opened by SpectralCascade - 1
- 0
- 1
Window resize destroys textures
#14 opened by SpectralCascade - 0
- 1
Memory leak when drawing debug text
#11 opened by SpectralCascade - 0
DebugText drawing is slow
#12 opened by SpectralCascade - 0
InputGUI RemoveContext() breaks stuff
#10 opened by SpectralCascade - 1
DestroyEntity() does not work
#9 opened by SpectralCascade - 1
Memory leak
#8 opened by SpectralCascade - 2
Schemas don't work (seg fault)
#6 opened by SpectralCascade - 0
Fullscreen doesn't work on Linux
#5 opened by SpectralCascade - 2
Nasty memory corruption bug
#4 opened by SpectralCascade - 1