Disclaimers • Known Issues • Features • WWMI Installation • Mod Installation • Mod Hot Load • Mod User Hotkeys • Mod Development • Mod Developer Hotkeys • Resources • License
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Alpha-2 Warning — WWMI is in second alpha testing phase. Feature set and formats are more or less set in stone, but you still can expect some issues here and there.
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Compatibility Warning — WWMI doesn't load non-WWMI mods for performance reasons, but if you're okay with up to 50% FPS hit, you can follow this guide (not recommended).
- Glitch with duplicate modded objects on screen (Merged Skeleton hard limitation, won't be fixed)
- Highly Optimized — Built with minimization of performance footprint in mind
- Cross-Platform — Works with NVidia and AMD GPUs
- Modder Friendly — Enables fully automatic model re-import mod creation with WWMI Tools
- No Vertex Limit — Removes all limitations caused by component layout of original models
- Shape Keys Support — Handles original shape keys overrides and enables creation of custom ones
- Bone Merging — Dynamically merges skeleton data to allow modders work with unified VG list
- Download and install the latest Microsoft Visual C++ Redistributable
- Force Wuthering Waves to load in DX11 mode:
- Locate and open following folder:
\Wuthering Waves Game\Engine\Plugins\Runtime\Nvidia\
- Remove
Streamline
folder
- Locate and open following folder:
- Change Character LOD settings in Engine.ini:
- Open
\Wuthering Waves\Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor\Engine.ini
- Add following lines to the bottom of the file:
[ConsoleVariables] r.Kuro.SkeletalMesh.LODDistanceScale=25 r.Streaming.FullyLoadUsedTextures=1
- Open
- Download WWMI-vX.X.X.zip from the latest release
- Extract WWMI archive to any convenient location
- Open d3dx.ini in WWMI folder with text editor of your choise
- Locate [Loader] section in the top of the file
- Change
launch =
according to location of your Wuthering Waves folder, for example:launch = C:\Games\WutheringWavesj3oFh\Wuthering Waves Game\Client\Binaries\Win64\Client-Win64-Shipping.exe
- Double-click WWMI Loader.exe to start the game with WWMI
- Extract mod's archive
- Put extracted folder into the Mods folder
To properly load newly installed mod without restarting the game:
- Install mod
- Hide modded character from screen (switch to another)
- Press [F10] to reload WWMI
- [F12]: Toggle User Guide
- [F6]: Toggle WWMI dependant mods
- [F10]: Reload WWMI and save mods settings
- [Alt]+[F12]: Toggle 0.6.X Compatibility Mode
To get into mod creation refer to the WWMI Tools and its Modder Guide:
- [F9]: Disable WWMI while held
- [Ctrl]+[F9]: Toggle Perfomance Monitor
- [Ctrl]+[F12]: Toggle Hunting Mode Guide
- Numpad [0]: Toggle Hunting Mode (green text)
- [WWMI GitHub (you're here)] (Mirror: Gamebanana)
- WWMI Tools GitHub (Mirror: Gamebanana)
- WWMI Assets
- Wuthering Waves Mods - Gamebanana
- Discord Modding Community
Chiri, Bo3b, DarkStarSword - creators of original 3dmigoto, huge thanks to those guys! SilentNightSound - custom 3dmigoto fork, initial WuWa research, AGMG legend (ary Sucrose enjoyer) SpectrumQT, SinsOfSeven - WWMI Development Leotorrez, Petrascyll, Zlevir, Caverabbit - WWMI Contribution
WWMI is licensed under the GPLv3 License.