This project is a Bomberman game developed as part of a Computer Organization course. The game is written in Assembly language, demonstrating low-level programming and understanding of computer architecture.
- Classic Bomberman Gameplay: Enjoy the traditional Bomberman game mechanics.
- Low-Level Programming: Written in Assembly language to provide a deeper understanding of computer architecture and organization.
- main.c: C version of the game that grid-size is hardcoded as 16.
- main.s: Updated assembly version of the game.
- sixteen.s: Version that grid size is hardcoded as 16 in assembly code.
- version2.c: Updated version of the game that you can decide the grid-size.
To run this project, you will need an Assembly language compiler and a suitable environment for executing low-level code. Follow these steps:
- Compile the assembly code using an appropriate assembler.
- Load the compiled code into your environment.
- Execute the game and enjoy!
This project is licensed under the terms specified in the LICENSE
file included in the repository.