/AMAZE-Live-Audio-Workshop

Slides + files from the "wobble wobble - making things react to live music in Unity" workshop from the A MAZE. 2015 festival.

Primary LanguageGLSLMIT LicenseMIT

A MAZE. 2015 - Live Audio Workshop files

Slides + files from the "wobble wobble - making things react to live music in Unity" workshop from the A MAZE. 2015 festival.

####Consists of:

  • a theoretical presentation (amaze_livemusic_workshop.pptx)
  • two VVVV patches (FFT32_simple.v4p and BeatDetection.v4p)
  • two scenes demonstrating the use of the stuff described in the presentation (tunnel.unity and icosa.unity)

To create new scenes based on this stuff, drop the OSC prefab onto a new scene and access OSCReceiverC.OSCValues. To change the amount of OSCValues received, edit the static int OSCCount in OSCReceiverC (should've made this more automatic and stuff :V)

####Download & install these things before starting:

####Tutorial (Windows only): Install Unity, VVVV and VB-Audio Cable. Go to Control Panel > Sound > Playback and set CABLE Input as the default playback device (remember to change it back after you've finished playing around with the demo).

Open up VVVV and open the "FFT32_simple.v4p" patch (located in the "VVVV patches" directory). Change the "mic input switcher" node to "CABLE Input", you can also change the gain to adjust the FFT values.

If it's set up correctly you should now see the FFT values jumping up and down to the sound that you're playing.

Open up the Unity project and launch the "tunnel.unity" scene (it's in the Scenes directory). Press Play - if everything works correctly you should see the visuals reacting to the sound.

PRO TIP: To be able to listen to your music while it's being passed through a digital audio cable, go to Sound > Recording, select the audio cable output, go to Properties > Listen and enable "Listen to this device" via your standard audio output (like Speakers).

####Additional links:

####Contact (feel free to ask about things!):