HyperEngine is a tiny implementation of a interactive narrative story engine, designed for re-use in other tools and platforms.
The underlying technology is based on Sculptural Hypertext, an idea first talked about by Mark Bernstein in "Card shark and thespis: exotic tools for hypertext narrative", and since further developed by a variety of researchers. More information is available on implementing this idea at "https://eprints.soton.ac.uk/421122/1/HT18.pdf".
The project is currently in the early phases of development, and is likely to undergo significant changes. The API therefore should not be considered stable.
Support for the following story formats currently exists:
This project should be expanded with:
- Cross compilers to the engine, that allow import/export of common formats. Twine and StoryPlaces are the two formats to aim for.
- A basic web-based UI, to play through stories. This should be deliberately minimalist.
- Native support for multiplayer narrative.