Pinned Repositories
chestnut-ecs
Entity Component System library made to be used in my Chestnut Game Engine.
ChestnutGameEngine
C++ Entity Component System aided game engine using OpenGL as its rendering API. Very much work in progress.
ChestnutStatemachine
A C++ header-only library for finite statemachine implementation. This implementation is highly inspired by the state machine feature of Witcher Script - a scripting langugage used for The Witcher 3.
cmake-fetchcontent-offline
CMake module that lets you automatically disable FetchContent updates if you're currently not connected to the internet.
Komis
A used-car dealer GUI C++ program made for university project with the use of wxWidgets library.
rusty_witcher_debugger
The Witcher 3 network protocol implementation written in Rust.
tree-sitter-witcherscript
WitcherScript grammar for tree-sitter.
tw3-settings-framework
Framework for modding Witcher 3 that simplifies the pipeline of using mod settings by generating code based directly on mod menu XML and providing extendible interface for reacting to changes of settings.
w3stringsx
Script that can be used as an alternative CLI frontend for w3strings encoder while also providing additional functionalities to make working with localized Witcher 3 content easier and faster.
witcherscript-ide
Language Server implementation for WitcherScript - Witcher 3's scripting language.
SpontanCombust's Repositories
SpontanCombust/witcherscript-ide
Language Server implementation for WitcherScript - Witcher 3's scripting language.
SpontanCombust/tw3-settings-framework
Framework for modding Witcher 3 that simplifies the pipeline of using mod settings by generating code based directly on mod menu XML and providing extendible interface for reacting to changes of settings.
SpontanCombust/rusty_witcher_debugger
The Witcher 3 network protocol implementation written in Rust.
SpontanCombust/ChestnutGameEngine
C++ Entity Component System aided game engine using OpenGL as its rendering API. Very much work in progress.
SpontanCombust/w3stringsx
Script that can be used as an alternative CLI frontend for w3strings encoder while also providing additional functionalities to make working with localized Witcher 3 content easier and faster.
SpontanCombust/ChestnutStatemachine
A C++ header-only library for finite statemachine implementation. This implementation is highly inspired by the state machine feature of Witcher Script - a scripting langugage used for The Witcher 3.
SpontanCombust/cmake-fetchcontent-offline
CMake module that lets you automatically disable FetchContent updates if you're currently not connected to the internet.
SpontanCombust/tree-sitter-witcherscript
WitcherScript grammar for tree-sitter.
SpontanCombust/tw3-immersive-beard-trimming
Repo for my Witcher 3 mod "Immersive Beard Trimming".
SpontanCombust/tw3-settings-schema
Unofficial XML schema definition for Witcher 3's menu XMLs.
SpontanCombust/8-ball
SpontanCombust/chestnut-ecs
Entity Component System library made to be used in my Chestnut Game Engine.
SpontanCombust/ChestnutGameEngine-Demo
SpontanCombust/cpp-typelist
Small C++ metaprogramming library to manage lists of types
SpontanCombust/Engine
SpontanCombust/doctor-callendar-app
A small React + Firebase app for doctors to manage patient appointments.
SpontanCombust/iac-vprofile
SpontanCombust/minesweeper-js
SpontanCombust/MusicPlayer
Simple music player Java application made using JavaFX.
SpontanCombust/nativefiledialog
A tiny, neat C library that portably invokes native file open and save dialogs.
SpontanCombust/ProfileExtruder
A small library for generating meshes based on a 2D profile and a curve this profile should be extruded along. Project is available with an interactive demo run on OpenGL.
SpontanCombust/rust-bitmask-enum
A rust bitmask enum attribute macro.
SpontanCombust/SDL_ttf
Support for TrueType (.ttf) font files with Simple Directmedia Layer.
SpontanCombust/tw3-random-encounters-reworked
Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
SpontanCombust/vprofile-action
SpontanCombust/vprofile-project
SpontanCombust/w3strings-action
This action encodes CSV files to W3Strings
SpontanCombust/WaterShader
Small project with implementation of the water shader using GLFW + OpenGL.
SpontanCombust/workout-o-clock
React Native application for creating customisable fitness excersise sets with time-based and repetition-based tasks.
SpontanCombust/wwise-audio-tools
Modified version of ww2ogg combined with revorb that takes in a WEM file and converts it to a string of converted data