1Up’s Awesome Game of Awesomeness: Wherein You Learn Awesome by Being Awesome


Design Team

  • Jeff Oh
  • Ling
  • Melissa Jones
  • Julian Ngo

###One-sentence Description A tourist is lost and has to get back to camp while learning more about the animals along the way.


###Target Audience Number of Players: 1 Target Age of Players: 10+ (fifth grade level) Game Description: Platform or Tabletop or ?: Computer - developing on GameMaker: Studio Play Time: ~20 minutes Main Mechanics/genre: Cardinal direction movement/exploration/puzzles. Adventure, RPG **Degree of competition and/or collaboration: 0 (single player game) Unique Selling Points: Competitive Products:


###Theme, Narrative, or Metaphor

Story: The main character is on a safari trip when he/she/they wander off from their safari group and get lost. Left with only a backpack, a safari guidebook and a digital camera, the player has to find their way back to the group. The Character will have to traverse through the safari and solve puzzles to get their way back to the group. An example is where you lure a certain safari carnivore by getting them distracted with one of their preys. The guidebook is going to act like either an information journal or a puzzle helper.

The animals that will be focused on are from the Ruaha Carnivore project and include wild dogs, cheetahs, and lions. Out of these three carnivores, the Woodland Park Zoo currently houses African Lions but none of the others. https://docs.google.com/document/d/1xKRL1TltVGwrm6sZYduXx3vaIc1fJuFpajHxi_DE1Ls/edit

Textbox that aren’t you (the player), will be accompanied by profiles (pictures) of the person talking.

  • Make sure the style stays consistent (consistent font style and art)

Description of Player Actions and Decisions: Because the player is lost and without a way to communicate with anyone, they are left only with a few items in their backpack. These items change, move based on the situation.


Educational Considerations: Prior Knowledge or Skills Required (if any): None. The purpose of the game is to educate the player on the Ruaha project. The actual gameplay will be very simple and the only skills needed will be the ability to read or have someone read for them. Learning Outcomes (content related or process related and/or scaffolded externally, esp. if your answer below is in school): The game will provide simple facts about the animals that the player encounters including how the Ruaha project is protecting them. Target Play Setting (if any; e.g., in school or out of school): Preferably at the Zoo near the Lion exhibit is or near other African animals.