/cc-restitched

CC: Tweaked ported for Fabric 1.16.x

Primary LanguageLuaOtherNOASSERTION

CC:Restitched

CC:R Version VS CC:T Version

CC:R Strives to maintain perfect pairity with CC:T, however in some cases this is not possible, so CC:R might have a "newer" version than what CC:T has, these newer versions will be primarily bugfixes and the like because fabric is "weird" when porting a forge mod

CC: Restitched

Current build status Download CC: Restitched  on CurseForge

Open in Gitpod

What is CC: Restiched

This is an fork of Zundrel/cc-tweaked-fabric who's goal was to port SquidDev-CC/CC-Tweaked to the Fabric modloader. I picked up maintaining the mod because the team working on Zundrel's fork, admitted they had gotten lethargic so I picked it up to make it equal with CC:T

Resource Packs

This mod includes textures that are more in-line with the style of Mojang's new texture-artist, Jappa. If you prefer the original textures, enable the "Classic" resource pack provided by the mod.

CC: Restitched 3prm3/cc-pack We also have a second resourcepack made by 3prm3, it features a complete overhaul and can be enabled by enabling the overhaul resource pack, go check out his resource pack over here!

Major Tasks Planned

  • Rewrite the config system
    • Planned for 1.96.3 release
    • it currently sets the values that would normally be read from config/computercraft.json to the default values, because it does not read the file at all

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC:R there are a few rules

  1. Any updates that port commits from CC:T, MUST follow the format defined in patchwork.md otherwise they will not be accepted,
    • Commit Message must be the same as it is in CC:T,
    • patchwork.md must be updated in the following format

    Comments, optional but useful if you had to do something differently than in CC:T outside of Fabric/Forge differences

    ```

    commitID

    commit title

    commit desc

    ```

  2. Follow the Fabric programming guidelines as close as possible. This means you have to use loom mappings,
  3. You cannot intentionally implement bugs and security vulnerabilities
  4. Unless the commit is a "patchwork" compliant commit, (IE: taken from CC:T), the lua code is off limits

Bleeding Edge Builds

Bleeding edge builds can be found here at Github Actions.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, here is the Forum and the Discord

Known Issues

Main Known issue

  • Mods that add blocks that can be used as peripherals for CC:T On forge, don't work with CC:R.
    • This is because of the differences between forge and fabric, and that mod devs, to my knowledge have not agreed upon a standard method in which to implement cross compatibility between mods,
  • [Fixed (d10f297c): please report if bug persists]
    Storage Peripherals throw a java "StackOverflowError" when using pushItems(),
    • Work around, you are probably using pushItems(chest, 1) or similar. please use pushItems(chest, 1, nil, 1).
  • Computers will not run built in commands, saying "File not found"
    • This is a know bug, dont know what causes it, but just restart the computer (ctrl+r for one second) and it will work again
    • Occurs when server runs /reload or a datapack is updated

Perpherals

Unfortunately, unlike the original CC:Tweaked project, CC:Restitched, does not have any actual peripheral mods, currently the only one we have is an example for mod devs to get started with making/adding the peripheral API to their mods!

If your a mod dev made a mod with CC:R peripheral support, OR if your a player who found a mod with CC:R support, please open an issue here to let us know so we can add it to the list!

  • icon CC Peripheral Test
    • This is an example mod for how to make peripherals that work as a block, or as a turtle upgrade!