CC:R Strives to maintain perfect pairity with CC:T, however in some cases this is not possible, so CC:R might have a "newer" version than what CC:T has, these newer versions will be primarily bugfixes and the like because fabric is "weird" when porting a forge mod
This is an fork of Zundrel/cc-tweaked-fabric who's goal was to port SquidDev-CC/CC-Tweaked to the Fabric modloader. I picked up maintaining the mod because the team working on Zundrel's fork, admitted they had gotten lethargic so I picked it up to make it equal with CC:T
This mod includes textures that are more in-line with the style of Mojang's new texture-artist, Jappa. If you prefer the original textures, enable the "Classic" resource pack provided by the mod.
3prm3/cc-pack
We also have a second resourcepack made by 3prm3, it features a complete overhaul and can be enabled by enabling the
overhaul
resource pack, go check out his resource pack over here!
- Rewrite the config system
- Planned for 1.96.3 release
- it currently sets the values that would normally be read from
config/computercraft.json
to the default values, because it does not read the file at all
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC:R there are a few rules
- Any updates that port commits from CC:T, MUST follow the format defined in patchwork.md otherwise they will not be accepted,
- Commit Message must be the same as it is in CC:T,
- patchwork.md must be updated in the following format
Comments, optional but useful if you had to do something differently than in CC:T outside of Fabric/Forge differences
```
commitID
commit title
commit desc
```
- Follow the Fabric programming guidelines as close as possible. This means you have to use
loom
mappings, - You cannot intentionally implement bugs and security vulnerabilities
- Unless the commit is a "patchwork" compliant commit, (IE: taken from CC:T), the lua code is off limits
Bleeding edge builds can be found here at Github Actions.
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, here is the Forum and the Discord
Main Known issue
- Mods that add blocks that can be used as peripherals for CC:T On forge, don't work with CC:R.
- This is because of the differences between forge and fabric, and that mod devs, to my knowledge have not agreed upon a standard method in which to implement cross compatibility between mods,
- [Fixed (d10f297c): please report if bug persists]
Storage Peripherals throw a java "StackOverflowError" when usingpushItems()
,Work around, you are probably usingpushItems(chest, 1)
or similar. please usepushItems(chest, 1, nil, 1)
.
- Computers will not run built in commands, saying "File not found"
- This is a know bug, dont know what causes it, but just restart the computer (
ctrl+r
for one second) and it will work again - Occurs when server runs
/reload
or a datapack is updated
- This is a know bug, dont know what causes it, but just restart the computer (
Unfortunately, unlike the original CC:Tweaked project, CC:Restitched, does not have any actual peripheral mods, currently the only one we have is an example for mod devs to get started with making/adding the peripheral API to their mods!
If your a mod dev made a mod with CC:R peripheral support, OR if your a player who found a mod with CC:R support, please open an issue here to let us know so we can add it to the list!
CC Peripheral Test
- This is an example mod for how to make peripherals that work as a block, or as a turtle upgrade!