An api to get input text via a sign in Minecraft.
The api supports the Minecraft versions from 1.8
to 1.20.4
.
Maven dependency:
<dependency>
<groupId>de.rapha149.signgui</groupId>
<artifactId>signgui</artifactId>
<version>2.3.2</version>
</dependency>
To open a sign editor gui for a player, do the following:
SignGUI gui = SignGUI.builder()
// set lines
.setLines("§6Line 1", null, "§6Line 3")
// set specific line, starting index is 0
.setLine(3, "Line 4")
// set the sign type
.setType(Material.DARK_OAK_SIGN)
// set the sign color
.setColor(DyeColor.YELLOW)
// set the handler/listener (called when the player finishes editing)
.setHandler((p, result) -> {
// get a speficic line, starting index is 0
String line0 = result.getLine(0);
// get a specific line without color codes
String line1 = result.getLineWithoutColor(1);
// get all lines
String[] lines = result.getLines();
// get all lines without color codes
String[] linesWithoutColor = result.getLinesWithoutColor();
if (line1.isEmpty()) {
// The user has not entered anything on line 2, so we open the sign again
return List.of(SignGUIAction.displayNewLines("§6Line 1", null, "§6Line 3", "Line 4"));
}
if (line1.equals("inv")) {
// close the sign and open an inventory
return List.of(
// "this" = your JavaPlugin instance
SignGUIAction.openInventory(this, Bukkit.createInventory(player, 27)),
SignGUIAction.run(() -> player.sendMessage("Inventory opened!"))
);
}
// Just close the sign by not returning any actions
return Collections.emptyList();
})
// build the SignGUI
.build();
// open the sign
gui.open(player);
// you can also open the sign for multiple players
gui.open(player2);
You don't have to call all methods. Only setHandler
is mandatory.
By default, the handler is called by an asynchronous thread. You can change that behaviour by calling the method callHandlerSynchronously
of the builder.
An explanation for the different methods can be found on the Javadoc.
Especially in newer versions, I encountered the problem that the sign had to be near the player in order to edit it.
In older versions it worked by placing the sign at the bottom of the world but that does not seem to be the case anymore, in my tests anyway.
Because of that the default location is three blocks behind the player (three blocks in the opposite view direction).
The only problem with this is that if you tell the api to redisplay the sign if the player e.g. typed something wrong, the player could slowly turn and then see the sign because there is a slight delay before the gui opens again and in that time the player can turn around a little bit.
You are, naturally, free to experiment with the location of the sign yourself.
Of course the sign is not really placed, it's just send to the player, so other players won't see it.
Since the sign is not actually placed on the server, it can get overwritten when the chunks are sent to the player, which is the case when the player joins.
Because of that you may encounter the problem that the sign does not display any text when you send it to the player directly when he joins.
But even with a 20 tick (1 second) delay after the PlayerJoinEvent, the sign in my tests was empty sometimes.
I would recommend waiting at least a few more seconds before opening the gui.
This project's structure was inspired by WesJD's AnvilGUI and I used some code from Cleymax's SignGUI.