NOTE: a Prebuilt and more up to date binary exists here!!!
Run a Powershell.exe As Administrator and enter this command to install chocolatey like this:
Set-ExecutionPolicy Bypass -Scope Process -Force; [System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072; iex ((New-Object System.Net.WebClient).DownloadString('https://community.chocolatey.org/install.ps1'))
close Powershell and open it Again as Administrator and enter this command:
chocolatey install cmake git
Answer Y to every question.
After these are installed, make sure you have Visual Studio installed. important note: you need to check “Desktop development with C++”!!!.
When Visual Studio is installed, navigate to C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\**.**.**\bin\Hostx64\x64
And copy this location. (the stars are there, because you might have a different version.)
if you found the folder, run this command. ("your_folder" is the complete directory, eg. "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\bin\Hostx64\x64")
cmd /c setx.exe PATH "%PATH%;your_folder;C:\Program Files\Cmake\Bin"
note: please do this step very carefully.
Open another Powershell and use cd
to navigate into the desired location (default folder is C:/Users/your_name/)
How do i use cd
?
Use cd ../
to go back one Folder and use cd path/to/your_folder/
to go into that Folder. This also works for full paths, i.e. C:/Users/example/Documents/.
To clone the repository ether these commands one by one:
git clone --recurse-submodules https://github.com/ange-yaghi/engine-sim
cd engine-sim/
mkdir build/
cd build/
info: leave the Powershell open for now.
First, create a local
folder in your C:
drive.
Then put these files in the local folder like this:
Now, copy this chunk of text and paste it into the CMakeLists.txt in the engine-sim folder after set_property(TARGET gtest_main PROPERTY FOLDER "gtest")
:
set(SDL2_INCLUDE_DIR C:/local/SDL2/include)
set(SDL2_LIBRARY C:/local/SDL2/lib/x64/SDL2.lib)
set(SDL2_DIR C:/local/SDL2)
set(SDL2MAIN_LIBRARY C:/local/SDL2/lib/x64/SDL2main.lib)
set(SDL2_IMAGE_INCLUDE_DIR C:/local/SDL2_image/include)
set(SDL2_IMAGE_LIBRARY C:/local/SDL2_image/lib/x64/SDL2_image.lib)
set(Boost_DIR C:/local/Boost_1_80_0)
set(Boost_INCLUDE_DIR C:/local/Boost_1_80_0)
set(Boost_FILESYSTEM_LIBRARY_RELEASE C:/local/Boost_1_80_0/lib64-msvc-14.3/libboost_filesystem-vc143-mt-x64-1_80.lib)
set(Boost_FILESYSTEM_LIBRARY_DEBUG C:/local/Boost_1_80_0/lib64-msvc-14.3/libboost_filesystem-vc143-mt-gd-x64-1_80.lib)
set(Boost_LIBRARY_DIR_DEBUG C:/local/Boost_1_80_0/lib64-msvc-14.3)
set(Boost_LIBRARY_DIR_RELEASE C:/local/Boost_1_80_0/lib64-msvc-14.3)
set(FLEX_EXECUTABLE C:/local/WinFlexBison/win_flex.exe)
set(BISON_EXECUTABLE C:/local/WinFlexBison/win_bison.exe)
include_directories(${Boost_INCLUDE_DIR})
include_directories(${SDL2_INCLUDE_DIR})
include_directories(${SDL2_IMAGE_INCLUDE_DIR})
Also, change option(PIRANHA_ENABLED "Enable scripting input" OFF)
to option(PIRANHA_ENABLED "Enable scripting input" ON)
:
Return to the Powershell you left open in step 2 and run these commands:
cmake ..
cmake --build .
Everything should build sucessfully. You can ignore the Yellow warnings while building.
First, you need to put These DLL's into the Release
Folder.
If you don't see This folder, create it. info: the capital R is important
In the engine-sim folder, open the build
folder and open the file engine-sim.sln
.
Then you select Release
in this dropdown menu:
and in the solution explorer, right click engine-sim-app
and select Set as Startup project
:
now you can Press F5
to start the Simulator.
info: This will not run Standalone without moving files, so you need to start it with VS.