Tile alpha channel
broady12345 opened this issue · 1 comments
broady12345 commented
Please pardon my naivety if this is already an issue that is being looked at. I've just been having a play with this and basically my tiles aren't picking up the alpha channel (please see below - when I walk behind the tree or any tile for that matter - there's not alpha). I've tried reordering my layers in tiled and double checked TRANS is not set on the image and the tilemap image is definitely a .png with alpha set. It's got me totally baffled. Thanks in advance and again please forgive me - but I'm new to rust and bevy.