StefanKubsch
Hobbyist-coder in C/C++ and assembler, mainly interested in demo and games coding.
Cologne, Germany
Pinned Repositories
AmigaCoding
Coding for classic 68k Amigas in C99 and assembler.
create_4klang_obj
A Visual Studio project for creating 4klang obj files
lwmf
A lightweight graphics/media framework for C++ and OpenGL
milkyway
A minimal framework for demoscene use. Create your own 4kB intros or demos!
NARC
A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!
oldskuul
An oldschool, Amiga-style multipart graphics demo written in PowerShell!
stb_truetype.hpp
The famous stb_truetype.h library, stripped down and converted to C++
winDECK
winDECK is a set of tools made for data collection and analysis in case of a digital evidence.
StefanKubsch's Repositories
StefanKubsch/NARC
A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!
StefanKubsch/AmigaCoding
Coding for classic 68k Amigas in C99 and assembler.
StefanKubsch/lwmf
A lightweight graphics/media framework for C++ and OpenGL
StefanKubsch/stb_truetype.hpp
The famous stb_truetype.h library, stripped down and converted to C++
StefanKubsch/milkyway
A minimal framework for demoscene use. Create your own 4kB intros or demos!
StefanKubsch/winDECK
winDECK is a set of tools made for data collection and analysis in case of a digital evidence.
StefanKubsch/create_4klang_obj
A Visual Studio project for creating 4klang obj files
StefanKubsch/oldskuul
An oldschool, Amiga-style multipart graphics demo written in PowerShell!