/python-chess

A pure Python chess library with move generation and validation and handling of common formats

Primary LanguagePythonGNU General Public License v3.0GPL-3.0

python-chess: a pure Python chess library

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Introduction

This is the scholars mate in python-chess:

>>> import chess

>>> board = chess.Bitboard()

>>> board.push_san("e4")
Move.from_uci('e2e4')
>>> board.push_san("e5")
Move.from_uci('e7e5')
>>> board.push_san("Qh5")
Move.from_uci('d1h5')
>>> board.push_san("Nc6")
Move.from_uci('b8c6')
>>> board.push_san("Bc4")
Move.from_uci('f1c4')
>>> board.push_san("Nf6")
Move.from_uci('g8f6')
>>> board.push_san("Qxf7")
Move.from_uci('h5f7')

>>> board.is_checkmate()
True

Documentation

https://readthedocs.org/projects/python-chess/badge/?version=latest

https://python-chess.readthedocs.org/en/latest/

Features

  • Supports Python 2.7 and Python 3.

  • Legal move generator and move validation. This includes all castling rules and en-passant captures.

    >>> chess.Move.from_uci("a8a1") in board.legal_moves
    False
  • Make and unmake moves.

    >>> Qf7 = board.pop() # Unmake last move (Qf7#)
    >>> Qf7
    Move.from_uci('h5f7')
    
    >>> board.push(Qf7) # Restore
  • Detects checkmates, stalemates and draws by insufficient material.

    >>> board.is_stalemate()
    False
    >>> board.is_insufficient_material()
    False
    >>> board.is_game_over()
    True
    >>> board.halfmove_clock
    0
  • Detects repititions. Has a half move clock.

    >>> board.can_claim_threefold_repitition()
    False
    >>> board.halfmove_clock
    0
    >>> board.can_claim_fifty_moves()
    False
    >>> board.can_claim_draw()
    False

    With the new rules from July 2014 a game ends drawn (even without a claim) once a fivefold repitition occurs or if there are 75 moves without a pawn push or capture. Other ways of ending a game take precedence.

    >>> board.is_fivefold_repitition()
    False
    >>> board.is_seventyfive_moves()
    False
  • Detects checks and attacks.

    >>> board.is_check()
    True
    >>> board.is_attacked_by(chess.WHITE, chess.E8)
    True
    
    >>> attackers = board.attackers(chess.WHITE, chess.F3)
    >>> attackers
    SquareSet(0b100000001000000)
    >>> chess.G2 in attackers
    True
  • Parses and creates SAN representation of moves.

    >>> board = chess.Bitboard()
    >>> board.san(chess.Move(chess.E2, chess.E4))
    'e4'
  • Parses and creates FENs.

    >>> board.fen()
    'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'
    >>> board = chess.Bitboard("8/8/8/2k5/4K3/8/8/8 w - - 4 45")
    >>> board.piece_at(chess.C5)
    Piece.from_symbol('k')
  • Parses and creates EPDs.

    >>> board = chess.Bitboard()
    >>> board.epd(bm=chess.Move.from_uci("d2d4"))
    'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - bm d4;'
    
    >>> ops = board.set_epd("1k1r4/pp1b1R2/3q2pp/4p3/2B5/4Q3/PPP2B2/2K5 b - - bm Qd1+; id \"BK.01\";")
    >>> ops == {'bm': chess.Move.from_uci('d6d1'), 'id': 'BK.01'}
    True
  • Read Polyglot opening books.

    >>> import chess.polyglot
    
    >>> book = chess.polyglot.open_reader("data/opening-books/performance.bin")
    >>> board = chess.Bitboard()
    >>> first_entry = next(book.get_entries_for_position(board))
    >>> first_entry.move()
    Move.from_uci('e2e4')
    >>> first_entry.learn
    0
    >>> first_entry.weight
    1
    
    >>> book.close()
  • Read and write PGNs. Supports headers, comments, NAGs and a tree of variations.

    >>> import chess.pgn
    
    >>> from __future__ import print_function # Python 2 compability for
    >>>                                       # this example.
    
    >>> pgn = open("data/games/molinari-bordais-1979.pgn")
    >>> first_game = chess.pgn.read_game(pgn)
    >>> pgn.close()
    
    >>> first_game.headers["White"]
    'Molinari'
    >>> first_game.headers["Black"]
    'Bordais'
    
    >>> # Iterate through the mainline of this embarrasingly short game.
    >>> node = first_game
    >>> while node.variations:
    ...     next_node = node.variation(0)
    ...     print(node.board().san(next_node.move))
    ...     node = next_node
    e4
    c5
    c4
    Nc6
    Ne2
    Nf6
    Nbc3
    Nb4
    g3
    Nd3#
    
    >>> first_game.headers["Result"]
    '0-1'
  • Probe Syzygy endgame tablebases.

    >>> import chess.syzygy
    
    >>> tablebases = chess.syzygy.Tablebases("data/syzygy")
    
    >>> # Black to move is losing in 53 half moves (distance to zero) in this
    >>> # KNBvK endgame.
    >>> board = chess.Bitboard("8/2K5/4B3/3N4/8/8/4k3/8 b - - 0 1")
    >>> tablebases.probe_dtz(board)
    -53
    
    >>> tablebases.close()
  • Communicate with an UCI engine.

    >>> import chess.uci
    >>> import time
    
    >>> engine = chess.uci.popen_engine("/usr/games/stockfish")
    >>> engine.uci()
    >>> engine.author
    'Tord Romstad, Marco Costalba and Joona Kiiski'
    
    >>> # Synchronous mode.
    >>> board = chess.Bitboard("1k1r4/pp1b1R2/3q2pp/4p3/2B5/4Q3/PPP2B2/2K5 b - - 0 1")
    >>> engine.position(board)
    >>> engine.go(movetime=2000) # Gets tuple of bestmove and ponder move.
    BestMove(bestmove=Move.from_uci('d6d1'), ponder=Move.from_uci('c1d1'))
    
    >>> # Synchronous communication, but search in background.
    >>> engine.go(infinite=True)
    >>> time.sleep(2)
    >>> engine.stop()
    BestMove(bestmove=Move.from_uci('d6d1'), ponder=Move.from_uci('c1d1'))
    
    >>> # Asynchronous mode.
    >>> def callback(command):
    ...    bestmove, ponder = command.result()
    ...    assert bestmove == chess.Move.from_uci('d6d1')
    ...
    >>> command = engine.go(movetime=2000, async_callback=callback)
    >>> command.done()
    False
    >>> command.result()
    BestMove(bestmove=Move.from_uci('d6d1'), ponder=Move.from_uci('c1d1'))
    >>> command.done()
    True

Peformance

python-chess is not intended to be used by serious chess engines where performance is critical. The goal is rather to create a simple and relatively highlevel library.

You can install the gmpy2 or gmpy (https://code.google.com/p/gmpy/) modules in order to get a slight performance boost on basic operations like bit scans and population counts.

python-chess will only ever import very basic general (non-chess-related) operations from native libraries. All logic is pure Python. There will always be pure Python fallbacks.

Installing

  • With pip:

    sudo pip install python-chess
    
  • From current source code:

    python setup.py build
    sudo python setup.py install
    

Featured projects

If you like, let me know if you are creating something intresting with python-chess, for example:

License

python-chess is licensed under the GPL3. See the LICENSE file for the full copyright and license information.

Thanks to the developers of http://chessx.sourceforge.net/. Some of the core bitboard move generation parts are ported from there.

Thanks to Ronald de Man for his Syzygy endgame tablebases (https://github.com/syzygy1/tb). The probing code in python-chess is very directly ported from his C probing code.