Issues
- 0
Create TrailRenderer
#23 opened by JonShard - 0
Fix: ParticleSystem don't need to use an SSBO if it is using less than about 1000 particles. Since the number of concurrent SSBOs are limited.
#22 opened by JonShard - 0
Create ParticleSystemAnimated where a particle is a sprite animation instead of a static sprite.
#21 opened by JonShard - 1
Create ParticleSystem
#17 opened by JonShard - 0
Create MeshRenderer component
#20 opened by Stektpotet - 0
Create Mesh class
#18 opened by Stektpotet - 0
Create Material class
#19 opened by Stektpotet - 0
Scene Abstraction
#6 opened by JonShard - 0
GameObject parenting
#16 opened by JonShard - 1
Create Gamepad class
#15 opened by JonShard - 0
Rigidbody component
#13 opened by JonShard - 0
- 0
Expand AnimatedSprite to have:
#12 opened by JonShard - 1
Fix sprite transparency
#8 opened by JonShard - 0
- 1
Create SDF ascii atlas (for dynamic scaling of text) and a shader to render SDFs.
#11 opened by Stektpotet - 0
- 0
- 0
SpriteAtlasRenderer that uses a TextureAtlas instead of a Texture2D and used an index to switch between textures on the atlas with an index.
#3 opened by JonShard - 0
Create TextRenderer
#2 opened by JonShard - 0
Create SpriteAnimator
#5 opened by JonShard - 0
GraphicsComponent and FlatGraphics classes
#4 opened by JonShard