A simple C++ project for testing very primitive trigonometric functions for basic computer graphics
I am building a very basic C++ application. The intent behind this project is primarily educational and exploratory. Here are some details:
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Framework: I'm using the SDL (Simple DirectMedia Layer) framework to aid in my 2D graphics work.
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Target Platform: This app is specifically being designed for macOS on Apple Silicon. As such, it might leverage some unique features of this architecture or have specific optimizations.
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Development Environment: All development is being carried out in xCode, Apple's integrated development environment (IDE).
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Purpose: My primary goal is to test the manipulation of 2D graphics using goniometric (trigonometric) functions. This is my sandbox where I'll be experimenting, tweaking, and learning.
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Why C++?: I could have chosen any language for this endeavor, but I decided to challenge myself with C++. I believe it's a great way to get deeper into both the language and the intricacies of graphics programming.
This project is purely personal, and I am sharing this information to provide context and share my learning journey. I hope you find it intriguing!